nope, does matter what way I put it.
just cant get it to work.
just gives me an excuse to rip some code apart :D
Its more likely Ive got a clash of code somewhere.
OK so where Im I going wrong with this ?
Compiles = player_music = "custom\Ambient\player_music.sqf";
custom > Ambient folder
Contains my ogg tracks.
player_music.sqf = http://pastebin.com/3rSEc6vP
In my description.ext at the bottom Ive got it calling : #include...
Ive noticed your using the old code,
New version: http://opendayz.net/threads/j0k3r5-stats-panel-very-easy-install-stats-panel.15090/
Ive not added the variables, as that seems to be the problem.
But this is what Ive got so far done,
/*
/////Tweaked j0k3r5 / Original work done by...
In the video, its only a taster what it contains, the AI bandits were kicking my ass.
In the folder, Ive gave you script.sqf + mission.sqf + mission.biedi
Download link: http://www.mediafire.com/download/jpq5eb8qsiaid6w/elek.Chernarus.zip
j0k3r5
cant you just tie it in with dynamic weather script ?
what I mean is,
Ive modded my dynamic weather scripts so it does its normal stuff during daylight hours.
Then it has clear, no overcast skies at night.
I was thinking is it possible to merge the script in with it.
Feed back using DayZ 1.8.0.3
my player_death.sqf: http://pastebin.com/AGMv5aWU
Before death carry: 1x brick / 1x bandage / 1x beans / 1x create / 1x nails / 1x painkillers / 1x roadflare / 1x windscreen glass / 1x wooden arrow / 1 x flashlight
Return to scene of death : 1x clothing...
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