Anyone thought to try and implement custom loadout into origins?
If there's a guide anywhere I can do it I'm sure.
Also, another crash:
20:21:16 "START verbb _this=[24562400# 782236: heroes_large_shed_lvl_1.p3d,B 1-3-G:1 (=DD= shugz) REMOTE,2,"102265350",7822,1]"
20:21:16...
Found it. It's here:
http://pastebin.com/tvVu3Pte
Just need to grab more spawnpoints and figure out what to add here. I'd like to make it harder so people can't just fly into the compound, take three urals worth of loot and bail-- same with running in from the hole in the wall. It's pretty...
anyone willing to work with me to get more guards on salvation city at the easy-enter compound, etc? I can copy paste code just fine, but I'm unsure in what spawn group I'd be entering my spawns. I want patrol spawns that move from compound, to gas station, to hole in the wall and around those...
They seem to remain forever. Encountered that issue a while back, Pain. We had to go back and get them two days later after our failed salvation city raid.
Anyone notice that garages are not storing any sort of loot? I've filled it, closed the door, locked/unlocked repeatedly and on reboot it...
Anyone able to help me with some more spawns on salvation city? I want the compound to have patrols/possibly some static AI to stop players from just flying in there, or running from the hole in the wall to the urals, getting gear, and leaving.
I've supplied some coords...
Did you implement any of the new stuff from DayZ-- such as their cleanup, etc? Some of the main features/changes they added.
As well, loot is being cleaned up but not respawning for that hour like in regular DayZ-- except it should clean just before the spawn, not over and over randomly.
Sorry.
To ask a question-- I'm seeing a lot of loot cleanup for bags and the like.
Isn't this supposed to run only every hour with this dayz update?
I'm seeing it delete a lot of bags and none of them respawn for around that hour. I'm thinking it is cleaning them, but they won't respawn...
Does anyone have a way here to spawn vehicles fully screwed up within reason? I've changed db_spawn_vehicles.pl
# Generate parts damage
my $health = "[" . join(',', map { (sprintf(rand(), "%.3f") > 0.2) ? "[\"$_\",1]" : () } split(/,/, $vehicle->{parts})) . "]";
The >0.2 influences how much/if...
No vehicles are spawning in busted as they should. They spawn in with a general color, say, all orange-- wheels and the like all fine when it is busted.
Hardly any zombies in my server for some reason. Pub hives have tons-- this something to do with reality?
As well, the server cleanup from this patch is the same, correct? Every 60 mins?
Let me know what you come up with for #44. I've commented it out so far, I can't seem to figure it out exactly as to what's kicking for it. I think #44 for me is the setfuel line-- which doesn't make sense.
Edit: it makes perfect sense. The last line is in reference to refuel, but why the hell...
Just joined and was kicked. This:
13.06.2013 17:14:10: ]TPG[*Dagger (71.235.106.217:2304) 42909e951f54b3536a735a262cfb50b4 - #139 ""\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreen"
13.06.2013 17:14:10...
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