So what're you running at now? I'll try to play with these settings some, since my dusk is at like 4pm.
[3,true,true,5] execFSM "core_time.fsm";
at the above, day from 8a-4p takes only two hours it seems. Not sure as to why here.
Curiously, how is everyones loot spawns at say, some of the...
The skipping clouds-- ie, what? if set to false, then the clouds will skip quickly correct-- or will it remove them entirely, thus making nights bright as hell?
Any way to make the debug monitor count players online as ones in lobby as well-- and any way to add zombie kills to this cortez...
Where am I putting:
Where am I inputting:
if (_randomSpot && (getPlayerUID player) != "UID OF ADMIN") then {
_mylastPos = _tempPos;
};
For admin teleport within player_spawn_2
Within player_spawn_2?
Anyone see anything wrong with this that we are not getting the messages?
<job id="3">
<time>034500</time>
<delay>000000</delay>
<day>1,2,3,4,5,6,7</day>
<loop>1</loop>
<cmd>say -1 Server will do a scheduled restart in 15 minutes. You can find us again by...
Really need to figure out my timecycle. Day is quick as hell it seems. I have my server to reboot every 5hrs, but the messages are not even showing-- I think my daycycle is maybe two hours, max. Not sure what's going on with it.
What was wrong with crash sites that the 3hr fixes?
Started getting hive crashes today. Only after now having messed with the core time I believe-- or maybe the loot cleanup.
It's always hiveext causing it. Anyone else have this going on?
Other change was that I did edit the amount of zombies, but not many.
I have the time jumping back/forth a lot in my server. Now using the default tiem in my init like you have it, pain. It was light and just went dark-- I have my server boot at 6 and it is progressing to light, but just pulled back to dark.
It's like it is syncing the time somewhere.
The two urals on salvation city within the compound are super easy to get to. Anyone spawning AI there-- have the locations to give it a little oomph? They can reach two urals without any sort of combat with ease and my players are doing it repeatedly.
//Adjusts for 4hr day/night
[3,true,true,6] execFSM "core_time.fsm";
Got night at 4pm somehow in the server, with the sun weirdly bouncing every once in a while. Plays fine-- but in two hours it is now dusk. Not sure what I did wrong here.
Your pbo sizes are different if you compile the pbo from the folder versus just use the one you provide. Difference, Major? What should I be using here for cleanup?
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