This is a good example for everyone to follow for multiple custom spawns. Works great ebay. Thanks ;-)
pathtonewspawn = "newspawn\locations\";
EXECscript1 = 'player execVM "'+pathtonewspawn+'%1"';
chi =
[
["",false],
["chi's Hideout", [2], "", -5, [["expression"...
I had it as "then" to start with, but no one got the options then. So i looked back at your post at the bottom of page 2 and saw that u had "exitWith" and so i changed it. This made the entire menu visible to the people who have a custom uid list, but still nothing for the other users who don't...
Hey ebay, this is my newspawn_main.sqf. People with custom spawns are getting the menu, but people who do not have custom spawn don't get the menu, they only get the message that says "Use scroll wheel to select spawn location". Can you help me out? Thanks in advanced.
pathtonewspawn =...
We have just started a Panthera server, only a week old, few players atm. There will be no domes, no custom loadouts, and no custom spawn points.
Modular base building items will be indestructible unless maintained, then it becomes destructible until restart. This gives a chance to penetrate...
I am sure that someone has done this and I just can't find it, but i wanted to assign my own weapon/equipment possibilities to the DZAI. Is this possible? May be to say the have the same chance to spawn 1 of 15 weapons that i choose? And a chance that they have certain equipment on them as well...
look for player_spawn_2 in the dayz_code/system folder. Then copy and paste it into ur mission file and edit your init.sqf line that calls it so that it will call ur edited version. Now, lets edit ur version.
Open the player_spawn_2 and comment out this part at the bottom...
/*_myPos =...
Im using it on vilayer right now in Epoch. Not sure my Silent Warrior is working right. Hard to get customer service after the purchase. Before the purchase the guy would e-mail me back within a few minutes....-_-
class Item17
{
position[]={6611.9756,0.00,14201.991};
name="Sector FNG";
text="Kill Box";
type="mil_circle";
colorname="ColorRed";
};
Try that under class markers in the mission.sqm. Make sure to change the item number to the right number, and change the items to look for at the top of class...
I think he's talking about the missions in novy sabor spawning in and all the AI are dead in between a wall and a red building beside the church. And there are no boxes, just 2 uaz's. I think its a weapons cache one.
Also, the c-130 one spawns there and the humvee is usually in the wall of the...
"if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
exact same, i haven't changed yet. There is a Sarge being made just for epoch.
http://dayzepoch.com/forum/index.php?/topic/2611-sarge-ai-epoch-edition/
Hey sarge, I'm running 1.5, and I had lag on my foot patrols and choppers, so i turned off the vehicle fix and had great performance out of foot patrols and helis.
Well I just noticed that it didn't fix the players not being able to get into vehicles with other players who have agrro'ed AI...
I am heading up a new community, and we are full of idea, most of which could be implemented with addon and scripts already in circulation, and a few that would need to be made from scratch.
If you are really good at coding and want to make a few bucks, then let me know, we are ready to get...
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