I figured it out...
//##UID Based Custom Spawn Locations##
p2_newspawn = compile preprocessFileLineNumbers "customspawns\newspawn.sqf";
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
if (dayzPlayerLogin2 select 2) then
{
player spawn p2_newspawn;
};
Found out that if i run this server side that all the buildings spawn twice. Any way to fix that?
Also, could someone show me an example of how to get 2 heli patrols and and few ground vehicle patrols going here with sarge ai?
ok, im having the issue of buildings spawning in on top of each other? could someone please help me with a fix. My crates file looks like this:
//Sector FNG Made by Phoenix @ http://fridaynightgaming.co.uk/
//Feel Free to test @ 91.121.11.49:2362 Bring a group you'll need one.
//Thanks to...
Not me, im trying for 1.0.2.3 and its driving me crazy. Im new to scripting, only about a month in, and this one is killing me. I'll let you know if I get it working, but it doesn't look good atm.
I am having a problem with the epoch 1.0.2.3 update as well. I have base building installed, but it wasn't saving the bb 1.2 items to the database, nor the new modular building system items. Well, i have fixed it where the bb 1.2 items are saving, but the new modular building system items still...
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