so it spawned the items in not the weps. also something strange each mag only had one round in each one.
//Written by Matt L http://opendayz.net/members/matt-l.7134/
// 5/12/2014
//Feel free to edit to your liking, just give credit where it is due!
//Thanks to Armbot for the idea && test...
So that didn't seem to fix it.
is there a way it could be set up like this?
//Written by Matt L http://opendayz.net/members/matt-l.7134/
// 5/12/2014
//Feel free to edit to your liking, just give credit where it is due!
//Thanks to Armbot for the idea && test server
private...
//Written by Matt L http://opendayz.net/members/matt-l.7134/
// 5/12/2014
//Feel free to edit to your liking, just give credit where it is due!
//Thanks to Armbot for the idea && test server
private ["_incombat","_timeout"];
_timeout = player getVariable["combattimeout", 0];
_inCombat = if...
i think it does work before it did nothing now , when spawning you get the message : example [you are hero level ]
but not the gear
any thoughts on why
its in the loadout scripts , overwatch dooesnt have dayz_combat defined so
if ( dayz_combat = 1) then {
does nothing and stops there
replace it with
_timeout = player getVariable["combattimeout", 0];
_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
if (_inCombat) then {...
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