Order of sirens in that script I think already sounds pretty good
Types of bombers is only for the animated - refers to the selection of the helicopter to be the bomber (Mi17 or UH1H for non rmod ATM, MV22 and Mi24 for rmodders). I'll probably add more vehicles like this for the rmodders...
:):) You are very welcome! Thanks for dropping by, please let me know when you test the newest code with more than one person logged in at the same time.
Next update will have full error handling for if the heli gets killed before it bombs, but current update is working perfectly!
With the...
The code you want is in day_server.pbo compiles. I think its spawn_carepackages.sqf but not sure
- try learning about how the animated heli crashes works, and how the btc parachute drop works, and then write it into the carepackages code to spawn it from a heli that drops it using the parachute.
I'm confused - you mean your code in the if statement works?
Just try this
private ["_mainTextColour","_subTextColour","_hint"];
_subTextColour = "#FFFFFF";
_mainTextColour = "#4BC9B0";
if (time < 299) then {
//MY ADDITION
diag_log(format ["DEBUG RESTART MESSAGE||||...
Yup change that number for distance. Let me know if you find a better number, I'm not sure about the distance fading controls yet to change the amount it fades over distance.
I will try to keep it updated, but now that the sirens are working with the new way to call - it might not be changed...
How does sarge add units? Like in your init.sqf. I am using some hodgepodge combination of a few different AI scripts, but the base wasn't sarges. Should work fine with sarge's though.
Here's how my ai's are added on server start - mission.pbo/init.sqf
_aispawn = [[6689.49,2623.59,0],160,8,4]...
NEW ANIMATED AIRRAID AI HELI BOMBER
V0.43a
>>> http://pastebin.com/92PqWWWv
Tested and working, only tested with one client. Sound calls should work consistently, yay sirens! NEED TESTERS FOR MULTIPLE CLIENTS!
Features: random selection, nice sirens, rmod support,
-creates heli and pilot &...
You can do this with script - something with an
if (time == _somevalue) then {
playSound "soundname";
};
where _somevalue is time of dawn...you'll have to look into this because I'm not sure how you'd call the script at dawn, this will run the script and play the sound if time is the value...
I NEED TESTERS!
I've been rolling the animaiheli bomber scripte v0.42a (slightly updated *) all day since my last big update, and calling it through dayz_server.pbo.
It is working perfectly.
Further updated, uploading v0.43a as soon as tested with multiple clients (could be a while unless...
BUGS MOST RECENT SCRIPTS
Installation methods
----> executed via mission.sqm
Everything is working, sirens, whistling sounds, and explosions, but
-on first log in bombs will explode somewhere else while the go off in their reported location.
-Only once does this problem occur. You can only...
Hey dude, glad you're interested!
Ok
1- I'm not sure if the init.sqf way will work - it should execute the script, but I worry that it may create duplicate sounds.
-->> so please test it! let me know!
2- I'm using the day_server.pbo to do it now, because of my concern about the duplicates...
Fixed it, it seems!! Here's the post with the most up to date code. I just need to test it more in MP, cause I've only tested with one client connected.
http://opendayz.net/threads/air-raid-bombing-and-siren.9464/page-8#post-39038
Sarge, you don't know anything about sounds do you? or...
UPDATE 26 APRIL 2013 !! 1230pmEST
__________________________________________________________________
ANIMATED AI HELI BOMBER AIRRAID 0.42a
||| WORKING! ||| WORKING SIRENS!
__________________________________________________________________
Hey guys, I know I've been plastering you with...
Updated Random Code using different calls for sounds - try this, calling it any way you like! Report back!
No Animated Heli bombing, just regular good old random bombings! No AI, no requirements, install as in first post, or in day_server.pbo.
Please give this a try guys, it may fix the way...
@Anyone who knows about calling sounds
Having issues with the say command not playing for everyone/at the right time. Not entirely sure as I can't consistently reproduce it.
Anyway, I'm looking into different ways to call sounds - I want to call them from my script (executed via server_monitor...
STATUS:
Working Animated Heli AirRaid with AI spawn - 0.41 http://pastebin.com/yD4zj297
Bugs: siren sounds, experimenting with new siren sound play commands, use at your own risk!
NEED TESTERS! install it and report back - call via dayz_server.pbo
So there looks like a problem with the say...
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