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  1. M

    Air raid - bombing and siren

    Order of sirens in that script I think already sounds pretty good Types of bombers is only for the animated - refers to the selection of the helicopter to be the bomber (Mi17 or UH1H for non rmod ATM, MV22 and Mi24 for rmodders). I'll probably add more vehicles like this for the rmodders...
  2. M

    Air raid - bombing and siren

    :):) You are very welcome! Thanks for dropping by, please let me know when you test the newest code with more than one person logged in at the same time. Next update will have full error handling for if the heli gets killed before it bombs, but current update is working perfectly! With the...
  3. M

    Auto Msg Script (help without bec)

    private ["_mainTextColour","_subTextColour","_hint"]; diag_log(format ["DEBUG RESTART MESSAGE || inizializing || %1",round(time)]); _subTextColour = "#FFFFFF"; _mainTextColour = "#4BC9B0"; //try if before waituntil if (time > 299) then { diag_log(format ["DEBUG RESTART MESSAGE||inside...
  4. M

    Parachuting Containers.

    The code you want is in day_server.pbo compiles. I think its spawn_carepackages.sqf but not sure - try learning about how the animated heli crashes works, and how the btc parachute drop works, and then write it into the carepackages code to spawn it from a heli that drops it using the parachute.
  5. M

    Auto Msg Script (help without bec)

    I'm confused - you mean your code in the if statement works? Just try this private ["_mainTextColour","_subTextColour","_hint"]; _subTextColour = "#FFFFFF"; _mainTextColour = "#4BC9B0"; if (time < 299) then { //MY ADDITION diag_log(format ["DEBUG RESTART MESSAGE||||...
  6. M

    Auto Msg Script (help without bec)

    Add a diag_log to see if the code is executing.
  7. M

    Air raid - bombing and siren

    Yup change that number for distance. Let me know if you find a better number, I'm not sure about the distance fading controls yet to change the amount it fades over distance. I will try to keep it updated, but now that the sirens are working with the new way to call - it might not be changed...
  8. M

    Auto Msg Script (help without bec)

    Let me know if it works, I'm interested.
  9. M

    Air raid - bombing and siren

    How does sarge add units? Like in your init.sqf. I am using some hodgepodge combination of a few different AI scripts, but the base wasn't sarges. Should work fine with sarge's though. Here's how my ai's are added on server start - mission.pbo/init.sqf _aispawn = [[6689.49,2623.59,0],160,8,4]...
  10. M

    Air raid - bombing and siren

    NEW ANIMATED AIRRAID AI HELI BOMBER V0.43a >>> http://pastebin.com/92PqWWWv Tested and working, only tested with one client. Sound calls should work consistently, yay sirens! NEED TESTERS FOR MULTIPLE CLIENTS! Features: random selection, nice sirens, rmod support, -creates heli and pilot &...
  11. M

    ANZAC dayz Custom sound

    You can do this with script - something with an if (time == _somevalue) then { playSound "soundname"; }; where _somevalue is time of dawn...you'll have to look into this because I'm not sure how you'd call the script at dawn, this will run the script and play the sound if time is the value...
  12. M

    Auto Msg Script (help without bec)

    Have you tried (time == 300)
  13. M

    Air raid - bombing and siren

    I NEED TESTERS! I've been rolling the animaiheli bomber scripte v0.42a (slightly updated *) all day since my last big update, and calling it through dayz_server.pbo. It is working perfectly. Further updated, uploading v0.43a as soon as tested with multiple clients (could be a while unless...
  14. M

    Air raid - bombing and siren

    BUGS MOST RECENT SCRIPTS Installation methods ----> executed via mission.sqm Everything is working, sirens, whistling sounds, and explosions, but -on first log in bombs will explode somewhere else while the go off in their reported location. -Only once does this problem occur. You can only...
  15. M

    Air raid - bombing and siren

    Hey dude, glad you're interested! Ok 1- I'm not sure if the init.sqf way will work - it should execute the script, but I worry that it may create duplicate sounds. -->> so please test it! let me know! 2- I'm using the day_server.pbo to do it now, because of my concern about the duplicates...
  16. M

    [help] diag_logs, arrays, and strings. Serverside vs client side scripting?

    Fixed it, it seems!! Here's the post with the most up to date code. I just need to test it more in MP, cause I've only tested with one client connected. http://opendayz.net/threads/air-raid-bombing-and-siren.9464/page-8#post-39038 Sarge, you don't know anything about sounds do you? or...
  17. M

    Air raid - bombing and siren

    UPDATE 26 APRIL 2013 !! 1230pmEST __________________________________________________________________ ANIMATED AI HELI BOMBER AIRRAID 0.42a ||| WORKING! ||| WORKING SIRENS! __________________________________________________________________ Hey guys, I know I've been plastering you with...
  18. M

    Air raid - bombing and siren

    Updated Random Code using different calls for sounds - try this, calling it any way you like! Report back! No Animated Heli bombing, just regular good old random bombings! No AI, no requirements, install as in first post, or in day_server.pbo. Please give this a try guys, it may fix the way...
  19. M

    [help] diag_logs, arrays, and strings. Serverside vs client side scripting?

    @Anyone who knows about calling sounds Having issues with the say command not playing for everyone/at the right time. Not entirely sure as I can't consistently reproduce it. Anyway, I'm looking into different ways to call sounds - I want to call them from my script (executed via server_monitor...
  20. M

    Air raid - bombing and siren

    STATUS: Working Animated Heli AirRaid with AI spawn - 0.41 http://pastebin.com/yD4zj297 Bugs: siren sounds, experimenting with new siren sound play commands, use at your own risk! NEED TESTERS! install it and report back - call via dayz_server.pbo So there looks like a problem with the say...
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