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  1. cyrq

    BEC Commands

    Hm, after migrating to a new dedi I can't get this to work. Even the default commands such as !upt etc are not showing any output in-game. I've added myself and all other players to the admins.xml. The info that the admin connects is displayed.
  2. cyrq

    Collection of cool colour corrections

    I would reccomend running this via: if (!isDedicated) then { [] execVM "blabla\effects.sqf"; }; Unless you don't mind the: Error in expression <ffectCreate ["colorCorrections", 1501]; spamming your RPT.
  3. cyrq

    Excelsior Bridge - Chernarus

    Really appreciate your work. I've tried to build something like this but rage quited about 6 times cuz of the editor moving up stuff on its own :) Tapnięte za pomocą HTC Desire S
  4. cyrq

    Vehicle Refueling / Repairing Bugged

    I tried changing the new public variable updates to the old rpc calls to update/fix the damage but they are obsolete in 1.7.6.1. If someone has an idea how we can force the clients to properly update the damage, please speak now :D Tapnięte za pomocą HTC Desire S
  5. cyrq

    Animated Helicrashs 0.1 - Release

    Some real in-game footage from some of the players on our server. This really is a game changer. Thx again Grafzahl! :cool: Tapnięte za pomocą HTC Desire S
  6. cyrq

    100% Custom Loot tables - TUTORIAL

    Found a typo/wrong class in the default file. Line 21. case "Land_Ind_Workshop01_04": { _LootClass = "Residential"; }; This should spawn Intrustrial items so: case "Land_Ind_Workshop01_04": { _LootClass = "Industrial"; }; config.cpp class Land_Ind_Workshop01_04...
  7. cyrq

    Animated Helicrashs 0.1 - Release

    I would suggest looking for a missing }; The code I've posted is a simple if-else statement. Can't see any reason why this isn't working for you.
  8. cyrq

    Animated Helicrashs 0.1 - Release

    I've updated the code in my post so it comes with the "//" variables. The red one is what you're looking for nul = [3, 4, 3000, 500, 1, 'center', 4000, true, false, false, 1, 1] spawn server_spawnCrashSite;
  9. cyrq

    Animated Helicrashs 0.1 - Release

    Well then i have no idea. I'f your spawning static helis from spawn_heli even if OldSpawn is set to false or/and SpawnHelis to false, you have messed up. Post your code.
  10. cyrq

    Animated Helicrashs 0.1 - Release

    Well it does, since you're referring to a file on top of the server_monitor.sqf #include "\@dayzcc\addons\dayz_server_config.hpp" Verify that the file exists/Correct the path
  11. cyrq

    Animated Helicrashs 0.1 - Release

    I think Grafzahl made a typo there, cuz IMO this needs to be changed inside server_spawnCrashSite.sqf not server_monitor.sqf The customization part is there, but without the comment part you're searching for. Look carefully. EDIT: Wait, you've got me lost there. This is set by false...
  12. cyrq

    dayZ Street Lights

    Simply epic...
  13. cyrq

    Animated Helicrashs 0.1 - Release

    Are you trying to run this on your main instance?
  14. cyrq

    Remove Clothes from dead bodies!

    Forgot about the wilderness ;) Simple fix: Update the fn_selfActions.sqf //CLOTHES if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then { if (s_clothes < 0) then { s_clothes = player addAction ["Take Clothes", "clothes\clothes.sqf",cursorTarget, 0, false, true...
  15. cyrq

    Animated Helicrashs 0.1 - Release

    Just noticed after updating the script and my code, that i always get The UH-1 Heli/Wreck. Don't know if that's just my luck or i messed something up. I assume there's nothing more to it then _heliModel = ["UH1H_DZ","Mi17_DZ"] call BIS_fnc_selectRandom; ?
  16. cyrq

    Animated Helicrashs 0.1 - Release

    Ok, I've updated my post on the DayZCC thingy. Removed some useless edits i made. :oops:
  17. cyrq

    Animated Helicrashs 0.1 - Release

    7:10:46 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'HeliCrash' at 2966.84"
  18. cyrq

    Animated Helicrashs 0.1 - Release

    Ok. This works perfectly fine, without any hiccups and doesn't cripple the standard DayZCC code. First of all change you're dayz_server_config.cpp Add a new define under #OldSpawn true // Grafzahl's Animated Heli Crashes // AnimSpawn true - Heli Crashes are spawned via server_spawnHeliCrash...
  19. cyrq

    Animated Helicrashs 0.1 - Release

    Ok. I think I've made it fully compatible with Crosire's DayZCC. Will post the code later on ;)
  20. cyrq

    Animated Helicrashs 0.1 - Release

    Yeah, That's what I'm planing to do. Smth like: server_animWreck = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_animWreck.sqf"; Make a separate define for the Animated heli's in dayz_server_config.hpp, like // Grafzahl's Animated Heli Crashes // AnimSpawn...
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