Search results

  1. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    I'm not frustrated. It actually makes me sad. Go read ppl. It really doesn't hurt. Now go and fix your KillMsg's and then write a complete tutorial about it so other's won't have to create another thread about this. GG, WP. Wysłane z mojego Nexus 5
  2. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    Add this: diag_log ("I'm very rude, no seriously just google it."); :eek: Wysłane z mojego Nexus 5
  3. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    Then your not playing DayZ, since the file is in dayz_code for over 2 years. Wysłane z mojego Nexus 5
  4. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    Is it that difficult to read? Add to player_switchModel.sqf player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; Done. Kill messages working after skin change. Wysłane z mojego Nexus 5
  5. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    It's in the link. Wysłane z mojego Nexus 5
  6. cyrq

    Needing Help with server_playerDied.sqf and getting the correct kill message...

    This was resolved a long time ago. Someone should really make a guide for this. http://opendayz.net/index.php?posts/40443 Switching clothes in DayZ is a process of creating a second unit, copying the inventory from the original one to the new one and lastly deleting the old one. The new unit...
  7. cyrq

    Blue Phoenix Admin Tool diag_log help

    diag_log format ["Something = %1 Anotherthing is ℅2", _localvariablethatis%1, _localvariablethatis%2]; Wysłane z mojego Nexus 5
  8. cyrq

    Access \z\addons\dayz_sfx\

    [nil,player,rSAY,["SOUNDCLASS", DISTANCE]] call RE; or better - use dayz_zombieSpeak. EDIT: ebay was faster ;)
  9. cyrq

    Adding new objects to Map Editor.

    Yeah, Download this: http://www.armaholic.com/page.php?id=6194. Boom, done.
  10. cyrq

    Help with a dialog

    AddOns\dayz_code\init\compiles.sqf dayz_spaceInterrupt = {... Add smth like: _myDisplay = findDisplay <your_display_idd> if (_dikCode == 0x01 && (!isNull _myDisplay)) then { _handled = true; };
  11. cyrq

    [EFFECT] Chromatic Aberration

    https://community.bistudio.com/wiki/Post_process_effects
  12. cyrq

    Need Scripting Help (Combat-Check and Loop)

    You complicating things folks. Read it closely. The loop won't even run if r_player_blood is > 12000. There's no need to state an "else" statement.
  13. cyrq

    Need Scripting Help (Combat-Check and Loop)

    Feel free to modify it or release it wherever you like ;)
  14. cyrq

    Need Scripting Help (Combat-Check and Loop)

    There's a lot of nonsense in this code. I would do it like this: while {alive player} do { if ((r_player_blood < 12000) AND !(r_player_unconscious) AND !(r_player_injured) AND !(r_player_infected) AND !(r_fracture_legs) AND !(r_fracture_arms) AND !(r_player_inpain) AND...
  15. cyrq

    Need Scripting Help (Combat-Check and Loop)

    I don't actually understand what you're trying to accomplish. You want blood regen over time but only if the player is not in combat? There's no need to start another execVM or another while {true} loop for that matter. You have all kinds of loops already running in the dayz_code. Use an...
  16. cyrq

    Need Scripting Help (Combat-Check and Loop)

    _inCombat = if (_timeout >= diag_tickTime) then { true } else { false }; if (_inCombat) exitWith {...}; if (r_player_blood > 12000) then { r_player_blood = 12000; };
  17. cyrq

    Silent Warrior Anti-hack/ Admin tool.

    It's not about stealing - It's about money. There're a lot of servers making money, and I don't mean 10$/month. I mean ridiculous amount's of money for their so-called "Donations". In reality those are simple pay2win perks, which people are actually willing to pay for (yeah, mind blown). Most of...
  18. cyrq

    Dynamic Vehicle Spawn like in Epoch

    I don't mind. But like I said - this will mess your vehicles on any fork, that uses the default DayZ/ArmA II CfgVehicles (wchich are completly screwed). Works only on Reality, unless you compiled your own HiveExt with 998/999 call support. It's made for DayZed and DayZed only. Spawn it via...
  19. cyrq

    distance of a unit

    Yes :rolleyes: Wysłane z mojego Nexus 5
  20. cyrq

    Dynamic Vehicle Spawn like in Epoch

    Yeah. Its working ;) But it won't work on Vanilla or other mods, since it needs a redesigned CfgVehicles file, with proper HitPoints for all Vehicle's. Without that you'll end up with UAZ's with 8 wheels and so on. Wysłane z mojego Nexus 5
Back
Top