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  1. cyrq

    distance of a unit

    http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos Wysłane z mojego Nexus 5
  2. cyrq

    Server Error

    As far as i know, the Epoch HiveExt.dll is compiled using VS2013, so I would start with this: http://www.microsoft.com/en-us/download/details.aspx?id=40784
  3. cyrq

    set AI to mind visibility

    Since setFog and setViewDistance isn't synchronized beetwen clients in MP you need to set those values separately an all units or make the AI get the values from the DynamicWeather script. Wysłane z mojego Nexus 5
  4. cyrq

    If statement conditional on number of players on server

    _playerCount = playersNumber west; if (_playerCount >= 10) then { ... } else { ... }; or _playerCount = count playableUnits; if (_playerCount >= 10) then { ... } else { ... };
  5. cyrq

    Seaweed's No Third Person Whoring

    Better way to to check if the player is in a prone animation: _animation = animationState player; _state = (getText (configFile >> "CfgMovesMaleSdr" >> "States" >> _animation >> "actions")); _proneActions = ["RifleProneActions","PistolProneActions","CivilProneActions"]; if...
  6. cyrq

    Adding more ammo to UH1H and Mi17 - Only One Gunner seat works?

    Use your brain for starters: https://community.bistudio.com/wiki/removeMagazineTurret Wysłane z mojego Nexus 5
  7. cyrq

    Adding more ammo to UH1H and Mi17 - Only One Gunner seat works?

    https://community.bistudio.com/wiki/addMagazineTurret Wysłane z mojego Nexus 5
  8. cyrq

    location of self_function "light fire"

    I don't think so.
  9. cyrq

    location of self_function "light fire"

    it's called from a .ccp file in dayz_equip via class ItemActions
  10. cyrq

    Plans to hand over development?

    http://en.wikipedia.org/wiki/Fork_(software_development)
  11. cyrq

    Plans to hand over development?

    Just press the fork button on github... Wysłane z mojego Nexus 5
  12. cyrq

    Trigger executing script globally instead of per player + Sound not playing

    if (typeOf(vehicle player) == "UH1H_DZE") then {...};
  13. cyrq

    Dancing Script?

    use setVariable/getVariable on the FirePlace or whatever is calling the dance script and then check via an if/else statemt if the sound should be triggered once more.
  14. cyrq

    Dancing Script?

    Use say or playSound locally, not via RE. Wysłane z mojego Nexus 5
  15. cyrq

    Dynamic Vehicle Spawn like in Epoch

    Scratch that. I've actually made it working by using Call 999 with some of the Epoch positioning (BIS_fnc_findSafePos) code. Will share when fully tested.
  16. cyrq

    I just want a who killed who message anyone know how please

    This was described here: http://opendayz.net/index.php?threads/9158/ Wysłane z mojego Nexus 5
  17. cyrq

    I just want a who killed who message anyone know how please

    You need to add the MPHit EH again when player's are changing skins (player_humanityMorph.sqf)
  18. cyrq

    Rocket is fixing low fps in cities on Dayz Standalone

    @rocket2gunsTweet: https://twitter.com/rocket2guns/status/438736971121569793
  19. cyrq

    Rocket is fixing low fps in cities on Dayz Standalone

    LOL And you think this is fixable via sqf or config files? GG then. Wysłane z mojego Nexus 5
  20. cyrq

    [Scripting Q] nearestObjects, doesnt return all objects

    Why are u trying to use the getModelName function for objects that have proper Class Names defined?
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