As far as i know, the Epoch HiveExt.dll is compiled using VS2013, so I would start with this: http://www.microsoft.com/en-us/download/details.aspx?id=40784
Since setFog and setViewDistance isn't synchronized beetwen clients in MP you need to set those values separately an all units or make the AI get the values from the DynamicWeather script.
Wysłane z mojego Nexus 5
Better way to to check if the player is in a prone animation:
_animation = animationState player;
_state = (getText (configFile >> "CfgMovesMaleSdr" >> "States" >> _animation >> "actions"));
_proneActions = ["RifleProneActions","PistolProneActions","CivilProneActions"];
if...
use setVariable/getVariable on the FirePlace or whatever is calling the dance script and then check via an if/else statemt if the sound should be triggered once more.
Scratch that.
I've actually made it working by using Call 999 with some of the Epoch positioning (BIS_fnc_findSafePos) code.
Will share when fully tested.
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