DayZed released!
DayZed 0.2.1 (Public Beta) - Rolling Changelog
The goal of this version is to eliminate bugs that escaped durring closed tests.
We strongly count on you guys to help ous out with all of them. This is crucial to the future of the mod's development and it's direction.
For the...
I'm surprised that no one noticed it earlier since they've been doing this for quite some time.
Actually I don't think that they need this kind of attention. What they're doing is bullshit, no doubt about it.
But they proved so manny times (especially on the official DayZMod forums) that their...
This little bug was pissing me off way to long.
Sometime's u could just spray an entire mag trough the windows and ARMA gave zero fucks about it.
So made a simple script...
ANTI-HOSPITAL-GLASS (v1.0)
Set's damage to the glass in every Hospital (Land_A_Hospital) on the map.
Unfortunately...
Changelog for version 0.2 (Public Beta).
Release Date: Early November.
The first public release is aiming to to eliminate bugs, which slipped in the development process and stress test the server.
Complete list of changes:
New inventory style
Better textures of the sky, clouds, sun etc...
This is not a workaround lol :eek:
This is simply an error with the Hive request that prevents the script to sync the gear after the bot despawns, thus ending up with the initial inventory column in the DB.
Ok - I'm out of ideas.
I have no clue how to fetch the weapon class name from dayz_onBack properly.
Everything I've tried returns "any", "[]", "null" or simply nothing.
If anyone has an idea about this, I would be grateful.
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I thought nobody is stupid enough to still buy something from Villayer.
After almost year and a half, everyone should be aware of the shit that's going on there.
Been there a long time ago - all ended up with a PayPal dispute. After that they kindly refunded my money back.
At first i was trying to fix it a bit more elegant, but after many hours of "try hards", I've realized that this is somehow hard-coded in ArmA II. So I made this:
Two primary guns exploit fix for 1.8.x (v1.0)
Removes the players primary weapon when all below conditions are true:
Player has...
This still needs a lot of work.
First of all:
if (!_isDead) then {
_medical = _newUnit call player_sumMedical;
_newBackpack = unitBackpack _newUnit;
if(!(dayz_onBack == "")) then {
_playerGear = [_weapons,_magazines,dayz_onBack];}
else {_playerGear = [_weapons,_magazines];};
_playerBackp =...
At the time writing this, the "development" of this is rather chaotic.
We wan't to finish some basic crap so we have a "base" to build on. ATM we finished the weapon attachment mechanism and started to pick and tweak weapons, mainly from RH Packs (truly amazing stuff Robert created).
In the mean...
DayZed Mod is based on DayZ Mod by Dean 'rocket' Hall and It aims to be more unforgiving, balanced and harder, while including new features such as items, skins, actions, weapons, loot, map additions and more.
DayZed uses the Reality Hive by thevisad - originaly Bliss Hive by ayan4m1.
The goal...
Need to take a look at that, I've actually didin't even check them Bikes :oops:
You can also use something like this: http://opendayz.net/threads/working-siphon-fuel-script.8541/page-3#post-49317 in the selfActions file.
Anyways, thanks for the hint :)
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