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  1. cyrq

    Animated C130 crashes - Eventually dropping carepackages at way points

    Also then you could use something like A10Wreck to match the flying model. Keep in mind that planes are not helis and will crash completely out of the predefined POC.
  2. cyrq

    Mk16 Ammunition

    It uses 5.56x45mm rounds. So... 30Rnd_556x45_Stanag 30Rnd_556x45_StanagSD 20Rnd_556x45_Stanag 30Rnd_556x45_G36 100Rnd_556x45_BetaCMag 30Rnd_556x45_G36SD Other then that there's nothing more to it. If you edited spawn_loot.sqf to always spawn 3 mags it should spawn it. If not, you made a mistake...
  3. cyrq

    [Request] Announce when players enter/exit

    Remove "6" from disableChannels in description.ext
  4. cyrq

    Kick people out of bounds?

    You're complicating this way too much... I've gave you the exact source to search for the code. Y U no reading?:eek: https://github.com/Venthos/DayZRedux/blob/master/ArmA%20Directory/%40Hive/Addons/dayz_server/compile/server_playerSync.sqf From line 58: _nearDebug = ((_debug distance _charPos)...
  5. cyrq

    WANTED: Admins to attempt a group fix on Novy Sobor spawn

    Actually I haven't seen this bug for ages...
  6. cyrq

    Kick people out of bounds?

    You can't kick a player from the server via a sqf file. You can probably somehow force end his mission but i don't know how to do it. Also the idea is illogical. Lets say I would go 200m behind the debug line. Every time I would connect to the server I'd be kicked since my last pos was already...
  7. cyrq

    Kick people out of bounds?

    Well, my best guess it to execute it client side in your init.sqf. [] execVM "ilikecookies\getthefuckbackonthemapdumbass.sqf"; That's simply a text that will be displayed to the player if he passes the specified coords. If you want to kill the player (or whatever) I would suggest looking into...
  8. cyrq

    Kick people out of bounds?

    while {alive player} do { _charPos = getPosATL (vehicle player); _nearSpawnPos = ((dayz_spawnPos distance _charPos) < 100); _xCoord = _charPos select 0; _yCoord = _charPos select 1; if ((_xCoord > 14960 and _xCoord < 15060 or _xCoord < 400 and _xCoord >...
  9. cyrq

    100% Custom Loot tables - TUTORIAL

    Because You've also made a mistakes at lines: 442, 364, 365, 287...
  10. cyrq

    ADMIN TOOLS\ANTI HACK

    Inb4lock
  11. cyrq

    Players loosing their backpacks

    Correct.
  12. cyrq

    Players loosing their backpacks

    You're using the default classes from Arma that will remove your backpack. Use the one I've posted. Same for M249 and M240 (It's M249_DZ and M240_DZ)
  13. cyrq

    Players loosing their backpacks

    Its Mk_48_DZ not Mk_48 Its m107_DZ not m107
  14. cyrq

    Kamenka Checkpoint

    How is the Kameknska spawn "annoying"? Anyway thx or the addition ;)
  15. cyrq

    R3F Realism

    Yeah, I've just noticed that screwed something up yesterday. It's working fine. Some tweaks here and there and i might even use it :P
  16. cyrq

    dayZ Street Lights

    Would love to see the telegraph pole lamps working :p
  17. cyrq

    R3F Realism

    Hmmm... This actually works. Problem is that its always showing 0lb/kg in the Invenory/Gear menu, like it can't calculate the weight. Gonna play with it a bit more tomorrow.
  18. cyrq

    Day-Z.PL #1 MERCENARY [ALL:OFF] (WHITELISTED) (1.7.6.1/102591) [GMT-1]

    Yep, not a word in english...o_O http://day-z.pl/regulamin/ln/en/ Rules are simple. Don't lik'em? Don't play. Ahh...: 17:14:14 : (Side) Born to be Wild: lichi you cant say the locations of players and shit it is prohibited i think 17:14:26 : (Side) Oyci3C: and this ^, yes 17:14:28 ...
  19. cyrq

    Dancing Script?

    works for me:
  20. cyrq

    Dancing Script?

    Follow any other thread regarding custom compiles/fn_selfAction files in your mission. This has been posted ~1mln times.
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