if you do it this way then no you can not pick what you remove and what stays, but if you extract dayz.pbo you can remove what you want from the CfgTownGenerator.hpp
@Stapo yes i moved the bikey to the keys folder.does it matter what pbo program i use? Cause i use cpbo to extract and create, what is funny is everything works fine if i have signature check set to 1.
the ash works fine as is, it is just hard to see so play around with
_snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
_snow setParticleCircle [0.0, [0, 0, 0]];
_snow setDropInterval 0.01;
until you can see it.
yes i know how to do it that way but i am making my own version of dayz just like dayz+ and survivedayz.
this is why it is in the same folder. When i am done it will be released to my community and clan, and this is the only thing holding the release up everything else is done.
I have added my addon to my dayz as dayz_mod.pbo everything works great as long as i have the signature check turned off.
once i turn it on i get kicked. now here is what i did to create the signature.
opened dscreatekey and made my server key and private key.
opened dssignfile and signed...
@Moses it has nothing to do with DayZ.st I got 2 servers from there and it works just fine.
use this code for Namalisk
open mission\fixes\variables.sqf
select all and delete.
replace with the following code
disableSerialization;
//Model Variables
Bandit1_DZ = "Bandit1_DZ"...
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