Well I still haven't tested it but I think an execVM server side should be able to get it goin. Still need to polish up parts of it.
https://www.dropbox.com/sh/yexnx2yy3cc0brt/AAABUWyiSZBbYwM73BPQSGCja?dl=0
The way I made mine it should be pretty much compatible with any mod, just would need a few adjustments like loot tables and maybe 1 other thing to do with spawned in vehicles. I made my script completely separate from the carepackage script so its just an addition on top of the default events.
It sounded like a cool idea so I took a wack at making for something like it, haven't tested it at all tho yet. Setup a mysql server on my PC and setup a DayZ 1.8.9 to test it just haven't gotten around to it yet.
Its 4 files so far, a config with several configurables; loot tables, heli type...
Pretty sure that sheeps repacks had the animated heli/plane carepackages in them. Could take a look at his repack files to see if it has what you need.
This is how you would probably want to do the carepackage part of the script to get markers that are different each time, haven't tested it tho and haven't done any real coding in a while so hopefully it works lol. Assumed it is a server side script as well.
So pretty much I generate a number and turn it into a string and add it on to a marker name then have a loop to track when its cleared and remove the marker.
Here is how I did it with one of my scripts server side
admin_event_paradrop =
{
[] spawn {
_pos2 = [getMarkerPos "center",0,5500,60,0,20,0] call BIS_fnc_findSafePos;
_pos1 = [(_pos2 select 0), (_pos2 select 1), 100];
_building = "AmmoBoxBig"...
When you have a lot of PVP going on the bodies can start piling up fast for player bodies. A2 seems to have issues with bodies for some reason, almost as if the game still counts them as a unit. With infinistar you can also use the server cleanup or whatever its called and that cleans up a bunch...
Since I've stopped running servers I've gone through some of the map additions I made in the 3D editor and thought I'd release them.
Some are heavy loot areas and others are just small additions to kind of fill in some areas. May update this post if I find anymore on my PC since I remember...
Would anyone be interested in a release of the old player menu I had on my server?
Pictures included of what it did, I had it fairly versatile since that is what my player base wanted but definitely some settings would take away from the atmosphere of the game.
Or if anyone who would want it...
Removing all the trash ect from roads seems to help but the AI in general seem to have issues, they'll even get stuck on trees then move back and forth just plowing into the tree over and over. Was making a script a while back with AI caravans and just couldn't get it working how I liked it so I...
17:49:52 "CLEANUP: KILLING A HACKER emilr B 1-1-B:1 (emilr) REMOTE IN hilux1_civil_1_open"
You're getting killed by the built in hacked vehicle code. Should use the filters that come with infistar tho and work through any errors since it has several added filters specifically for the antihack...
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