I found a custom config file I had for namalsk epoch that had a bunch of the namalsk buildings, so if I were to want to add that to 1.8.8 as an example I would add all of these into the CfgLoot\Buildings\Industrial.hpp near the end. Shouldn't have any duplicate entries normally but if you do get...
I had an issue with that as well but can't remember what I changed that fixed it, was trying to get @Map addon buidlings to have loot. Got it all working just can't remember back to what I did to get it to work.
**Edit
looked back through my old configs and I just had to add the buildings...
Looks like the same as with 1.8.7.
The way I did it was client siding the loot folder and all the files in it, going through them and changing any cfgloot references to mission configs then including the custom loot tables in the description.ext.
If anyone wants the editor files to edit anything for it let me know. I'll have to dig through my key bashing naming system to figure out which one it is.
I created my own map addition to Balota a while back and thought I'd finally share it. Took me a couple days to put it all together, does require custom loot tables if you want loot to spawn in the @MAP addon buildings.
Adds a runway with some dirt roads, some additional military buildings...
In AH.sqf there is something you need to remove. Search for setTerrainGrid and I think it should just be 1 line that needs to be removed and that'll resolve the issue.
I have a dialog for a player menu for different options players can use, kinda hard to single out just the grass part.
The code for grass on or off is this tho could do it in a scroll menu:
if (isnil "player_grass") then {
player_grass = false;
};
if (player_grass) then {...
Now that you say that it does remind me that I made a change to that file for ESSv2 so that may be an issue... I might have to look into it to see how I can make that portion compatible.
I created a loadout script a while ago, since dayz doesn't have the hive 999 call anymore, is anyone interested in something like this at all?
Its a server side/mission side addon. All loadout info is stored server side so there is no re-downloading the mission file with every change and...
I remember why I did the repetitive messages with systemchat and the top left message as well.... It was for if 2 players died at once since the top left message will get overwritten with each new kill. So it was more in the chat area to show all since the top left sometimes will skip some with...
Here is a dropbox folder I made to show the structure. You can kinda see how I added it in.
https://www.dropbox.com/sh/kkhvpk288rh4e4d/AAB1gY8JwYCYdtI0vnhjVBV1a?dl=0
Can probably update mine to have weapon images or improve the look of it but this is what I threw together.
Server Side:
server_monitor.sqf at the very bottom change the PVDZ_sec_atp PVEH to this:
At the very bottom of server_playerDied.sqf add this:
client side:
client sided publicEH.sqf...
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