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  1. Inkko

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Do you have building_spawnLoot.sqf client sided and changed the config reference to mission config?
  2. Inkko

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    I found a custom config file I had for namalsk epoch that had a bunch of the namalsk buildings, so if I were to want to add that to 1.8.8 as an example I would add all of these into the CfgLoot\Buildings\Industrial.hpp near the end. Shouldn't have any duplicate entries normally but if you do get...
  3. Inkko

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    I had an issue with that as well but can't remember what I changed that fixed it, was trying to get @Map addon buidlings to have loot. Got it all working just can't remember back to what I did to get it to work. **Edit looked back through my old configs and I just had to add the buildings...
  4. Inkko

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Looks like the same as with 1.8.7. The way I did it was client siding the loot folder and all the files in it, going through them and changing any cfgloot references to mission configs then including the custom loot tables in the description.ext.
  5. Inkko

    Enhanced Balota

    If anyone wants the editor files to edit anything for it let me know. I'll have to dig through my key bashing naming system to figure out which one it is.
  6. Inkko

    Enhanced Balota

    I created my own map addition to Balota a while back and thought I'd finally share it. Took me a couple days to put it all together, does require custom loot tables if you want loot to spawn in the @MAP addon buildings. Adds a runway with some dirt roads, some additional military buildings...
  7. Inkko

    Grass On Off

    What do you mean? It worked? or you changed that line and broke the AH.sqf?
  8. Inkko

    Grass On Off

    in AH.sqf not AHConfig.sqf. In AH.sqf there is a line that is something like setTerrainGrid _FTG; and you just need to remove that line.
  9. Inkko

    Grass On Off

    In AH.sqf there is something you need to remove. Search for setTerrainGrid and I think it should just be 1 line that needs to be removed and that'll resolve the issue.
  10. Inkko

    Grass On Off

    I have a dialog for a player menu for different options players can use, kinda hard to single out just the grass part. The code for grass on or off is this tho could do it in a scroll menu: if (isnil "player_grass") then { player_grass = false; }; if (player_grass) then {...
  11. Inkko

    Arma2 Wasteland Server help please

    I was actually trying to find wasteland files as well then read that the 404 wasteland files are outdated and don't work with the current A2 versions.
  12. Inkko

    Loadout Script

    Now that you say that it does remind me that I made a change to that file for ESSv2 so that may be an issue... I might have to look into it to see how I can make that portion compatible.
  13. Inkko

    Loadout Script

    Here is pretty much all the code for the loadout system I put together.
  14. Inkko

    Loadout Script

    Its practically the sever player login but pulls from a PVEH server side to see what to give to the player.
  15. Inkko

    Loadout Script

    I created a loadout script a while ago, since dayz doesn't have the hive 999 call anymore, is anyone interested in something like this at all? Its a server side/mission side addon. All loadout info is stored server side so there is no re-downloading the mission file with every change and...
  16. Inkko

    1.8.7 Kill Messages?

    fine with me, may not be able to do everything but I can help with some things.
  17. Inkko

    1.8.7 Kill Messages?

    I remember why I did the repetitive messages with systemchat and the top left message as well.... It was for if 2 players died at once since the top left message will get overwritten with each new kill. So it was more in the chat area to show all since the top left sometimes will skip some with...
  18. Inkko

    1.8.7 Kill Messages?

    You were able to get it working with that example?
  19. Inkko

    1.8.7 Kill Messages?

    Here is a dropbox folder I made to show the structure. You can kinda see how I added it in. https://www.dropbox.com/sh/kkhvpk288rh4e4d/AAB1gY8JwYCYdtI0vnhjVBV1a?dl=0
  20. Inkko

    1.8.7 Kill Messages?

    Can probably update mine to have weapon images or improve the look of it but this is what I threw together. Server Side: server_monitor.sqf at the very bottom change the PVDZ_sec_atp PVEH to this: At the very bottom of server_playerDied.sqf add this: client side: client sided publicEH.sqf...
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