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  1. Inkko

    1.8.7 Kill Messages?

    I have my own kill messages that I made cause I couldn't get any other variants to work. It's a lil buggy but seems to work fairly well most of the time.
  2. Inkko

    Arma 2 Dayz Overpoch Earplugs

    I have infistar as well and it works just fine. Can you link your mission pbo and I'll take a look? You press the U key to toggle the action.
  3. Inkko

    Arma 2 Dayz Overpoch Earplugs

    Change dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf"; to dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; Then you need to unpack dayz_code in the epoch mod files and...
  4. Inkko

    Arma 2 Dayz Overpoch Earplugs

    In your compiles.sqf do you see dayz_spaceInterrupt.sqf at all?
  5. Inkko

    Arma 2 Dayz Overpoch Earplugs

    do you have a compiles.sqf that is already in the mission pbo?
  6. Inkko

    Arma 2 Dayz Overpoch Earplugs

    dayz_spaceInterrupt.sqf: //0x16 = letter U if (_dikCode == 0x16) then { execVM "scripts\earplugs.sqf"; }; earplugs.sqf: if (isnil "var_earplugs") then { var_earplugs= false; }; if (!var_earplugs) then { 1 fadeSound 0.1; 1 fadeMusic 0.1; var_earplugs = true; systemchat...
  7. Inkko

    Adding vehicles to the new SQL system?

    I honestly don't understand the new spawning system for vehicles at all. There are a bunch of new tables for the vehicles and I'm not exactly sure how it works. Haven't really looked at it tho to try and figure it out. I just made an INSERT IGNORE event to force spawn a big list of vehicles so...
  8. Inkko

    Help adding multiple map markers at once for carepackages!

    I can't remember how I did it exactly but I believe it was something like this: // add _check and _markername to private at top _check = true; while {_check} do { _random = round(random 1000); _markername = format["MarkerDrop%1",_random]; //creates random marker name if (getMarkerColor...
  9. Inkko

    ClanDoolittle Group Management

    I tried installing this on 1.8.6.1 and had the same issue as polpa.
  10. Inkko

    dayz mission addin (serverside scripts)

    I think the file gets saved in a way that you cannot edit it, but you could go into the editor and write a script to change it yourself. Also changing your ingame name will wipe the value and you're also able to delete the file to start with a clean one. But most likely no one will know.
  11. Inkko

    dayz mission addin (serverside scripts)

    Here is an example of something that I use profileNamespace for... With profileNamespace it can only be checked on the client, but I think it could be a good idea along with setVariable to get the dogs working.
  12. Inkko

    dayz mission addin (serverside scripts)

    profileNamespace and setVariable might be a good idea to make it work as well as a client sided humanitymorph. Use profileNamespace to house something like dog alive or not. setVariable could be used to tag a dog with like a player id. In humanitymorph you could use the combination of...
  13. Inkko

    dayz mission addin (serverside scripts)

    Think i noticed that you said you delete the dog and relog the player to make the dog work again?
  14. Inkko

    dayz mission addin (serverside scripts)

    What exactly happens when you change clothes and have a dog? I haven't used PiXels dogs in years.
  15. Inkko

    [Support] DZGM

    Well I am using ESSV2 but I don't use the loadout section part, I just use the spawn selection part of it. I do however have additional non _DZ skin that players can use that are additional options on clothing parcels. I'll test it out and see what the side is returning since people do use the...
  16. Inkko

    How to ... Vehicle Exclusion Zone

    This should work if you add it to your script to delete a vehicle if they are in one. if (vehicle player != player) then { deletevehicle (vehicle player); };
  17. Inkko

    [Support] DZGM

    I'm having an issue with DZGM. I am running 1.8.6.1, the groups are extremely buggy. It has been like this for a while and finally gonna try and get it sorted. The issue is that random players will get put into groups, people who were in groups will drop out of groups then later on parts of the...
  18. Inkko

    [Support] DZMS DayZ Mission System

    I think I understand what you mean and its annoying to do what you want to do. I can't remember exactly how to do the math part but what I did when I did it it was add an object in the center and then use that to calculate the offset for items.
  19. Inkko

    Infistar and profileNamespace issues..

    No problem, helped me out as well cause I've always thought about making DZMS have hero and bandit missions so got me thinking about that.
  20. Inkko

    Infistar and profileNamespace issues..

    object setvariable [var,value,public]; ... case (myFaction == "BANDIT"):{player setVariable ["myFactionAI","BANDIT",true]}; case (myFaction == "HERO"):{player setVariable ["myFactionAI","HERO",true]}; ...
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