I was watching "The Walking Dead" the other day and i liked that famous trick they do that they smear themselves with zombie parts to hide from zombies and thought of making a mod just like that.
I added a lot of stuff to it, and its almost complete.
Basically you gut some zombies and use their...
Yeah, like i said....1000 things are not working as expected, why should this :P
Its cause i am a perfectionist i guess...I want female zombie sounds as well as male sounds..otherwise its not realistic, hehe.
Thanks ebay.
Hmm that didnt work either....i hope its not because i am using my custom mission in the SP editor to write this code (http://opendayz.net/posts/97112/)
I am getting : Cannot load sound 'x:\users\documents\arma...
yes, i know, and thanks for the detailed explanation...but thats what i am saying...NOT all sounds of the /sfx folder are included in the hpp file:
If you see inside the dayz_sfx/zombie folder you'll see some sounds that start with "femalezombie_".
Those sounds ARE NOT included in the...
I am writing a new script and i need to access the sounds in \z\addons\dayz_sfx\zombie\ folder. Is there i way i can do something like this (it doesnt work):
classCfgSounds{
class wzombie1 {
name ="";
sound[]={"\z\addons\dayz_sfx\zombie\femalezombie_spotted_01.ogg",0.3,1,40}...
There is this really annoying bug on Epoch, where a player can be dragged inside walls/bases when he is unconscious...so you get a little surprise when you log in the game and get killed inside your wall proofed base.
Well not anymore
Here is the fix for it.
What this does
This will NOT...
There might be, but i didnt try to find the solution because if you look at the resources, it uses far less resources like this. Especially CPU load. I'll take a look. It souldnt be that hard to tweak.
There are also many autorestarters out there that can start a bat file or exe incase a...
Yup :)
I've made this script a looong time ago, to control another game. Our admin then was soooo lazy and hard to find, that when the server was crashing, it could take him up to 2 days to restart it. So i made this script and shoved it down his throat, so we (sub-admins) can do it ourselves :p...
I am running an epoch server that includes the MAP_EU.pbo. I just want to change the 3d model of a plant it has:
From this:
class MAP_c_weed2: MAP_Plants_DNo
{
scope=2;
displayName="G c_weed2";
icon="\MAP_EU\icon\PG.paa"...
Is it possible to do this in 3d editor ?
if !(isNull (findDisplay 46)) then {...};
Because i am trying to do it there and its not working.
I want to write a script and want the player to use some keys for controlling a camera, but i realized that the keys were not working and ended up finding...
I am trying to get the blood value of the cursortarget unit.
I can do this:
Bloodv=round(cursortarget getVariable["USEC_lowBlood",false]);
but thats a bool value....How can i get the proper blood value ?
Is it broadcasted by the opposite player ? Do i have to do it myself ?
Update:
- Rewrote the player_monitor.sqf and the setup_char for fake database entry. (Its cleaner now)
- Added definitions in description.ext hoping to fix if !(isNull (findDisplay 46)) then {} (its not working in the editor)
yeah, should we post our servers here or not ?
I see people posting their servers again....Either delete the posts or allow us to do the same please.
wtf...this isnt fair.
Oh yeah, i forgot about that...That was for testing out an admin only script. In the fn_self_actions.sqf i wanted to have some function only for admins...so you add your UID there and then you can do something like this:
_cursorTarget = cursorTarget;
_typeOfCursorTarget = typeOf...
Help thread for Dayz.Epoch.3d.Editor.Live.Mission
http://opendayz.net/threads/release-dayz-epoch-3d-editor-live-mission-for-live-execution-of-scripts.19024/
Dayz.Epoch.3d.Editor.Live.Mission
What it does....
A custom mission file for the purpose of testing/writing scripts for DayZ Epoch without the need of a server.
It emulates the dayz_server and dayz_mission files, for live testing of code inside the 3d editor.
Features
Fully working GUI...
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