uh sorry if this sounds like a noob question but what if i want to add this to a server ?
All clients must have the .pbo right ?
Isnt there a way to add the .pbo to the server files and users "stream" that version of it without any manual downloading ?
-Thanks
Server IP: 5.199.168.196:2302
Features
- 300+ vehicles
- Local [GMT-1] with Full Moons
- Safezone trader cities (3 areas + 1 Hero Camp + 1 Bandit Camp) – (Not all safezoned)
- Zombie bait, Exploding Bait, Frequency Emitter (Further details bellow)
- Base Building 1.2 & kikyou2's Improvements...
I've changed SargeAI from dynamic to static and added some bots to camp at an area:
//Sector FNG Stuff
[SAR_marker_sectorfng_front,1,0,15,"fortify",false, 1200] call SAR_AI;
[SAR_marker_sectorfng_back,1,0,15,"fortify",false, 1200] call SAR_AI...
Thanks ebay,
Honestly i was going crazy...I thought that the whole community new something that i didnt and i was doing it wrong lol.
I have to start developing on my real server instead of my home pc....i even put the game on the SSD but still the load times are horrible.I am surprised noone...
I am not talking about doing it in the editor and/or mysql.
I wanna add this to BaseBuilding buildings so people can actually use this for their bases. So changing height in the database is not an option.
People should be able to place down Loudspeaker_EP1 and then activate it by making a...
oh reeeeeeaalllyyy :P?
Figured it out....check camSetrelPos.
Right now the direction of the camera is a bit messed up but i think i can tweak it. I just probably need to get the current x,y and add it to the camera and probably dir as well. Something like this.
_cam camSetTarget (_positions...
Did you even read my post?
I changed loudspeakers to the ep_1 version. But its spawn center is on the ground so now the cam is there as well.
So i am trying to change the cam height...
i've tried to change Loudspeaker to Loudspeakers_EP1, and then 'lift' the camera view to where the speakers are supposed to be but failed.
In the current code which value can be changed to change the cameras height ?
I dont get it.... what does _cam_span_targets do and what does _get_pos ?
I...
This is my 7th day trying to debug a script i am writing for an addAction menu option for the player menu.
I got no problem writing the code, i know PHP, did 4 years of C++ so i can understand how arma code works. What REALLYYYYY pisses me of is the debugging.
Maybe i am doing it wrong I DONT...
How can i do :
_getBuilding_objs = nearestObjects [player, ["Gate1_DZ"], 50]; // 50m radius
but only for objects belonging to a specific player ?
I got this so far but as you can see it will put EVERYTHING in _getBuilding_objs and then do the check....
I want to do the check for ownerID and...
Sorry to bother you again, but after today i'll either stop scripting or start screaming...Took me 8h to figure out a simple mistake in a function i wrote that was breaking Combat roll and i didnt know why. It took me forever to save/compile/load server/join with client/test the...
Quick question, If we use Base Building mod, can we create a new class, for example "Loudspeaker_CCTV" (add it to deployables in the db) and create a function (dont know where...client files or server files) that when that object is placed/created it will create a pole and attach a Loudspeaker...
Cool does your friend have an opendayz account so i can pm him ?
Can you give me the server ip/port so i can add it to my favorites and when the server goes on get in a try ?
Thanks
Care to elaborate ? i dont mean create the arena in the editor....thats easy..i meant to hold the values of each player.
If thats the case, can i join that server and test it ? how did your friend did that in the editor oO
I am planning on making a server event script that runs on a specific time.
I play Borderlands now and then and i like the idea of an arena event where players can enter and fight to the death, and the last man standing will get a reward :)
I think i got the base plan down...the only thing that...
Try this: I just added it to line 4 as well.
1 "" !="UmbrellaCorp1_DZ" !="UmbrellaCorp2_DZ" !="WeaponHolder_ItemMachete" !="DZ_Czech_Vest_Puch" !="WeaponHolder_ItemCrowbar" !="DZ_TK_Assault_Pack_EP1" !="WeaponHolder_ItemTent" !="DZ_British_ACU" !="WoodenArrowF" !="Logic" !="WeaponHolder"...
even if it does...no loot spawn...and if it doesn...then load the mission file in editor and move the whole 'island' to the location you want.
but again..no loot over the water
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