,safezoneX+0.30,safezoneY+0.1,35,0.1,0,3034] spawn BIS_fnc_dynamicText;
35 is the amount of seconds it will stay on screen.
And it is possible to make the text dissapear when player moves but it would be too much trouble for a useless feature.
I do not know why but my thread about the server menu just does not get allowed for some weird reason.
I am sorry for you guys, I wish they allowed so even more people could enjoy my script.
That's the reason why I posted in in the first place....
Ok well this amount of replies in only a short time spend pretty much indicates that it will be useful if I post it. If I have posted it, link will be here too.
Hi all.
======= EDIT =======
The script that is being described in this post has been posted here!
Link: http://opendayz.net/threads/dayz-server-menu-by-it07.17926/
NEW link: http://adf.ly/18BJdv
Unfortunately, the full post about my script in the releases section just does not get allowed so I...
Well, the changelog for 103 brought some cool things but whoever the *beep* is writing those changelogs
made it "nice and clear" again.....
In there, they mention this:
[ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @Skaronator...
Hi guys!
Recently I played some Overwatch and I LOVE the sound mod in there.
I did some research on it and it ended up being SOW Sounds (SoundsOfWar).
So I wanted those sounds working on my Epoch installation and it is easy.
However, if you use these files on a server which does not have...
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