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    Dayz Sahrani - Mod Development - Work In Progress

    So I might have another update in the pipe lol... I've wanted to do something like this for a while, but never got around to it... got some guidance from Vilas the other day and gave it a go... Worked pretty good, I still need some help with his models, but I got Icewindo's Sahrani Civilians to...
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    Dayz Sahrani - Mod Development - Work In Progress

    That's an error generated by having the older @Caa1 version of the map. @Caa1 has an OACCore dependency
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    Dayz Sahrani - Mod Development - Work In Progress

    Quick video I put together with the AMAZING track Kunal did for us. I still want to figure out how to play that as a backtrack and keep the existing DayZ music... they mix together SOoooo well. Video was sort of thrown together tonight just to have something:
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    DayZ Sahrani - Features at a Glance

    Custom Buildings (Including features such as individual panes of shattering glass, animated doors, sfx on some doors, animated destruction, and door breaching):
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    DayZ Sahrani - Features at a Glance

    Editor Package Singleplayer enabled for 2d editing (allowing the creation of intros (not available in 3d editor) All Original "Survivor" Units are under "PMC" class (these have not been labled : All our SMD units are labled and classed (SMD RACS, SMD PMC, SMD RSPD, and SMD Black Ops: ALL...
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    DayZ Sahrani - Features at a Glance

    Black/White UI + Book Crafting (shown below is storage book) There are 3 Crafting Books: 1. Barriers - 3 Sandbag Walls (Round, Straight, Corner) and one CatWire/TankTrap Assembly 2. Storage - Gunrack (20/0/0), Weapon Cache (75/5/0), Storage Box (100/20/10), Workbench (100/20/0) 3. Camp -...
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    DayZ Sahrani - Features at a Glance

    RACS/RSPD UH1's AH6's Landrovers, and Units: Black Ops C130's UH1's and Units: ATACS Desert UH1, AH6, C130, and Units: U.N. Custom UH1 and C130: Zombies: RSPD Zombies: Black Ops Zombies: RACS Zombies: Sahrani Civilian Zombies:
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    Dayz Sahrani - Mod Development - Work In Progress

    Put together a changelog, even made a new thread so it's not such a mess. Updated the 1st post, PWS is updated, and I'm UL'ing to DayZ Commander AGAIN lol, so that should be set tonight.
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    DayZ Sahrani - Changelog

    v0.2.1 PUBLIC RELEASE 26 May 2013: ===== [Fixed] Zeds are easier to avoid. (than before not than the Official Mod) [Fixed] Some buildings not Spawning Loot. [Fixed] Global FPS Drop on all clients when player changes clothes. [Fixed] Large Nested Base craftable without required loot. [Fixed] Some...
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    DayZ Sahrani - Changelog

    0.7.8 Change Log ============ [Added] - ALL Bicycle damage reset on restart - MH and AH6 Magnum PI Heli's - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!) [Fixed] - Custom Skins not saving to DB fixed - "Burn Storage" bug fixed - Crafted "Storage" not saving to...
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    DayZ Sahrani - Changelog

    1.5.0 - Changelog ============ - Mod Name is Changed fully to Day 7 Sahrani (@Day7_Sahrani) - The new enterable buildings I added now have loot positions (smd_Panelak2, smd_Panelak3, smd_Maly_open) - Fixed smd assets magazine icon errors (ItemScrapelectronics, Itemfloppywire, Itempropane...
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    Dayz Sahrani - Mod Development - Work In Progress

    Ok, UL'd to Dayz Commander, waiting on word back from dotjosh. Repacked/UL'd both packages here are the revised links. As stated in the release thread there isn't any conflict/major issue. (Old packages are labled 1.0.0-20140126 Updated/correct package is as below 20140128) 1.0.0-20140128...
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    DayZ Sahrani - 1.0.0 Release

    Map Versions are now sync'd with the Armaholic/A2 version 100 percernt and keys reflect it. 100's of new loot positions Due to quantity of loot and chances, loot is random in buildings, check EVERYWHERE, OFTEN. Server package now mirrors the 0.2.1 package that is used for the in server setup...
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    Dayz Sahrani - Mod Development - Work In Progress

    So, somehow I left in the init line for the devtesting tools... I backed it out, and then re-UL'd the server package. Vert server is now updated, but for some freaking reason it's throwing some of the old Vilas errors. Pushing to DayZ Commander now.
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    Dayz Sahrani - Mod Development - Work In Progress

    I'm super tired, I did not get it UL'd to DayZ Commander since I didn't get a chance to patch/test the uploads (computer crapped out 20 mins away from finishing the first time).. I'll DL it all myself and patch the Vert Server and make sure it's all fine, then push to DayZ Commander and Play...
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    Dayz Sahrani - Mod Development - Work In Progress

    Everything is uploading now, I didn't do a proper changelog again.. I'll have to review and do one tonight or tomorrow. I rebuilt the Server package... so hopefully it should be straight forward setting up a server now, although the cool vehicles still don't spawn by default, you have to edit...
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    DayZ Sahrani Private Server launches, sits at wait for host

    Well in fairness to them we changed our Bikey, which most mods don't do. So if I hadn't done that it would likely have updated fine. But yes it's pretty silly if that's all that's holding it up.
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    Dayz Sahrani - Mod Development - Work In Progress

    I am pretty sure I have packed up a full server package that can/will replace the 0.2.1 package. Should have fully functioning/updated everything. I just have to sign/pack everything up, should be good to go by tomorrow evening.
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    Dayz Sahrani - Mod Development - Work In Progress

    You would be better served going to either Epoch or DayZ.st 's forums. Our mod is totally separate from Epoch.
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