So, I've been working on the buildings, and added a ton of AI spawn points which is useful for A2 as well, so I'm going to end up releasing an update to SMD_Sahrani_A2, so I will also update the mod.
I'm not sure if I will actually change or update anything in the mod, but I am toying with the...
Just saw on Facebook of all places, Epoch has released AiA_TP support.
Which means SMD Sahrani A3 could easily be used.
https://www.facebook.com/EpochMod
I'm going to slowly build mod type features and functionality into the terrain and package most likely. I just don't have enough skill/experience to do a whole MP framework/server architecture w/o obviously copying the DayZ mod model.
The terrain is totally open for use by anyone within the...
Well, from what I understand EPOCH is working on AiA_TP support for their A3 mod, so it will be VERY easy to use SMD Sahrani with that... I'm not sure when, but eventually SMD Sahrani will be the main version of Sahrani on AiA_TP. I think in the next update or two.
That also opens up pretty...
Yeah, that's just how vehicles are in Arma, you have to find a mod that changes their configs. I looked for the one I used to use, but it was taken down by it's author.
That's something that's adjusted in the vehicle configs. What mod were you playing?
Day7 Sahrani has realistic slowdown configured on all the vehicles, I went through all of them, and made the trucks slower top speed on road, and almost no effect off road, and cars fast on road, but slowed...
First A3 Version of the terrain is out:
http://forums.bistudio.com/showthread.php?185924-SMD-Sahrani-A3-Bohemia-s-Sahrani-Terrain-as-ported-by-SMD&p=2825252#post2825252
It's basically DONE! Gotta tweak the surface friction config settings, and remove the ability to refuel from the gas stations:
Arma 3 Lighting, Weather, Sea, Underwater, Surfaces, and Fog
Thanks for the kind words!
I've started work on getting all the A3 bugs ironed out of the terrain, then I'm going to finish up work on giving all the objects physx lods, and then either back to work on buildings, or I might start doing the terrain changes I always wanted to.
I might message...
I've entered the jbad buildings and whatever I can get done with the SMD buildings in the Make Arma Not War Contest, you votes/support would be greatly appreciated!
http://makearmanotwar.com/entry/C2mTc8olQm#.VE6vlvnF-rE
coupla A1/A2 buildings I'm working on...
Just animating the doors on this and some other barns (and will get rid of the shadow in the textures :
http://puu.sh/ccO7J/58878e952a.jpg
Fully Enterable A1 Hospital: http://puu.sh/ccNXI/d41b14a1bf.jpg
A1/A2 Repair Center (needs door textures...
Name/Logo and version change have been updated for PWS, have not heard from Dotjosh of DayZCommander.
http://play.withsix.com/Arma-2/mods/7Fm8_wdH5BGmFQAVF72WTA/Day7-Sahrani
It's certainly not the same size as the "gimmie stuff" crowd.. but there is a VERY large population of DayZ players that can't play the mod because there are no vehicles and it's buggy as hell, and don't want to play complete overkill mods like epoch overwatch, and overpoch.
The problem is the...
Yeah, def not pointing the finger, when they say there is no such thing as bad press... I don't think I was part of the case study...
It would really take a concerted effort with at least 3 servers per major market (US,Euro/Asian), shit tons more media and promotional materials, and a LOT more...
Yeah, it'a PITA mixing/matching mods... I'd REALLY love to see some vanilla Day7 Sahrani servers up, IMO it will offer something totally different than what is offered everywhere else.
There is a decently large group of players that clamour for a "old school" vanilla mod, and IMO that's what...
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