Ugh, Really frustrating, I've found a ton of issues since I packed the test pbo's.
Even just tonight, I did some updates in visitor, packed it, and realized there are TONS of placement issues with the Malys... They're not really exciting buildings, so I guess I overlooked a bunch? Also the way...
I would really love to have a server host, who is familiar with how their machine runs on SMD_Sahrani_A2, and how it performs for their clients, do a test with the new map and see if there are any issues that I can't produce as 1 guy on a local test server, thats all.
Found/Fixed a bunch of placement issues, am more comfortable in Visitor now, so the adjustments aren't as painful to make.
I will likely just test this one quickly tonight, fix a few of the things I forgot to do on the buildings, so that I don't get bug reports on stuff I'm aware of. Then turn...
I've got a test build put together and setup my server, I will run around it a bit myself, and then put DL and Server details up on the G+ tester's page.
Everything is looking really good, I think I have all the buildings sorted out, I've made a couple of the resolution lods, and the last few are easy.
I have a few things to check, but overall it's pretty much done at this point. I will try to get a final test build packed up and do a MP test...
Plugging away, the Apartments are almost 100pct as well now. I still have to do the low res lods, but that's not too bad.
Adjusting some of the lods, and fixing some of the F ups I made when I first started these. They could do with a full rebuild, but they're fine for now, and it will be nice...
Yeah, I mean with no coder, it's certainly never developed very far. The Terrain, and then assets have been the sole focus for some time, the work seven, pepin, and graf did was GREAT, but the big goals never got accomplished... I'm sort of compelled to learn that end of Arma modding, and buff...
Yeah, CCG is currently running an Overpoch Sahrani server that a bunch of streamers are playing (psipsyndicate, and sadaplays, I've seen so far.). They have a dedicated launcher they use to solve the launching problem with a mix.
Play With Six's shared collections should allow for a REALLY easy...
This picture represents 240 TWO HUNDRED AND FORTY, new enterable apartments (not rooms, they're 4 rooms and a deck each) in Corazol alone.
I'd say it's safe to call that a city.
Those apartments are only in Corazol and Pita, Pita only has the 4 story buildings... but the other building I...
That or maybe a complete moron pathed his output folder wrong, and was launching the same build over and over and over and over, spending hours making changes, packing them to test the result... and then launching a completely different folder...
Not sure if I hate Arma or myself for this...
Power far more limited than previously assumed :(
Not sure WTF is going wrong, but 2 out of the 4 buildings are not taking adjustments to their heights, and are sitting with their entrances underground lol. I've also got some weird config.bin issues, that I haven't even looked into since the...
UNLIMITED POWER!!!!!!!!!!!!!!!!!!!!!!!!!
Seriously though, I'm pretty psyched, I can now make buildings, and swap them out in the terrain.
I'm doing some edits now to the building placements in Visitor, packing it, and then checking it in game.
Everything needs a bit of tweeking... BUUUUUT...
Hey all,
I know there have been a lot of problems for server hosts who want to host Sahrani in combination with other mods, or addons... I've known this was in the works for a while, and am REALLY excited it's out now.
Play With Six, offers a feature called "collections", and it is exactly as...
Hey all,
I know there have been a lot of problems for server hosts who want to host Sahrani in combination with other mods, or addons... I've known this was in the works for a while, and am REALLY excited it's out now.
Play With Six, offers a feature called "collections", and it is exactly as...
If I ever do an intro to terrain modding in Visitor it will be called
"Welcome to the seventh circle of hell"
Wow, what a terrible, terrible, completely fucked program that is...
I got the 2 and 8 story buildings down. The 8's didn't swap directly, they all had to be adjusted by hand, which...
They're done. I have to move the doors I moved out of the way so the closets will be accessible. But all the seeming is done, the ladders work floor to floor, and the hallways are all done.
I'm not sure if I'm going to do the 4 story one before I put them down in Visitor, I want to get that...
8 Story is 90pct done. The foundation, and floor sections have one last texture overlap I have to fix, then finish up the top floor, that should go VERY quick, I got some new techniques worked out that speed up the process, and will make for much fast production moving forward.
I put 20 or so...
Fixed some more stuffs, got the firelods done for both the 2 story and the 8 story. The 8 story needs a few tweeks to the lining up of the modular parts, and a couple more additions to the firelod, but then it should be good to go.
I think I'm just going to finish up these 3 models, and leave...
Getting there, the hallway is finalized to the elevator on the ground floor, and I've shrunk the un-enterable closets in the side rooms so the elevator shaft fits... each floor will have an exit from the elevator shaft.....
For now I'm just going to do floor to floor ladders, I will eventually...
Well, I went back to it a bit, I changed the entire foundation of the apartments so they could have a hallway running to the back of the building where the elevator is.... I'm going to remove the wall that's normally at the top of each flight of stairs so that the elevator is accessible from...
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