Wow, packing this build has been nothing but a PITA... I left a bunch of the stuff I did half done/WIP. Now finishing it off for the build is becoming a headache.
I am almost done, just have to clean up some stupid errors I made editing the configs. That should sort it all out, hopefully I will...
UL'ing the terrain all packed and signed for M1lkm8n to check out, I've been pretty distracted lately so I want to make sure I haven't boned anything up.
Once he's gone over the package and gives the go ahead, I'll release that, then the two individual releases smd_assets.pbo, and...
Took a quick look today, everything seems pretty good to go. I might have a chance to pack up the terrain and the units, and release those on AH, and maybe the Mod update too, just not sure how much time I'll have to focus on this weekend.
I've decreased the trash even more, and upped the...
I have the final terrain build, I just need to do a bit more checking/testing then I can pack it all up and release it.
Unfortunately there has been a pretty large gap in time since I last looked at the DayZ build, so it might take a bit more time to get that all sorted/released but I think...
It will make all the objects that are currently not select-able in the editor select-able. It will end the need for this pack:
http://www.armaholic.com/page.php?id=24347
Been really busy with other things. M1lkm8n has buttoned up a build, I have to check it out, then we should be good for another batch of releases.
I have talked to Vilas, and he is ok with us releasing the units pack as a standalone, but he wants us to note that he does not want his units used...
That's a bit heavy handed IMO. Truth is DayZ Mod, was created with the same tools, and WAY WAY less original content in terms of terrain and models than Origins is. Chernarus, and all the units, vehicles, and weapons in DayZ are from BI, a few weapons were custom for DayZ, and exactly what did...
Yeah the idea is to have 2 versions, crafted ones at peoples camps so they can collect/accumulate wood for construction, and the existing in world one's will be lootable. I want to do a new book for camp tools, it will be the workbench, the woodpile, a pallet to hold bricks or concrete blocks...
Looted axe from stump, and wood from wood stacks:
Milkm8n has some more points he wants to touch on. It should give me some time to really tighten up the build, and maybe even edit the SQL tables so that they have all our custom vehicles in them.
lol, I love Pliskin! He saw this and emailed me a worked over texture for the heaps...
I made a little video, you can sort of see the re-colored Jerry Can in the background, but it doesn't look right at all yet, I'll have to have someone else do the texture or play with it more myself.
Ugh, Went through cleaned up all the models.... The texture for the garbage pile has the shadows in it... ugh. It looks better but still weird, will have to retexture the garbage. Thinking about making an entirely new base model that does all this with proxies and hidden selections instead of...
Here's another test a threw together real quick tonight....
Going to make the garbage piles loot-able. Left the shadow volumes in by accident, but you can see there are 6 variants of the original garbage pile with pallets and jerry cans. (I will make the blue version of the fuel can you see in...
All the civilians are done, the BI Villager is giving me shit, so those 4 will be commented out... it just crashes arma, so I'd have to get the minidump opened by Dwarden or someone from BI, I will play with it more later when I try to get the women shooting/working.
Here's all the civs:
Got the new build from M1lkm8n.
Buttoned up the Sahrani Units, and the randomizing so that's all good to go.
Worked a bit more on giving backpack proxys to ALL the A2 civilians that were missing them, only config'd the "citizens" for tonight, but will do the rest later these are just the base...
Hurray! Seven is the best, 2 seconds of help from him and the randomizing spawns are working 100 percent!
M1lkm8n said he finished up the build last night but isn't feeling well, so didn't have a chance to UL it for me to check.
The units and assets are all wrapped up.
Once I have and have...
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