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    Dayz Sahrani - Mod Development - Work In Progress

    Wow, packing this build has been nothing but a PITA... I left a bunch of the stuff I did half done/WIP. Now finishing it off for the build is becoming a headache. I am almost done, just have to clean up some stupid errors I made editing the configs. That should sort it all out, hopefully I will...
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    Dayz Sahrani - Mod Development - Work In Progress

    UL'ing the terrain all packed and signed for M1lkm8n to check out, I've been pretty distracted lately so I want to make sure I haven't boned anything up. Once he's gone over the package and gives the go ahead, I'll release that, then the two individual releases smd_assets.pbo, and...
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    Dayz Sahrani - Mod Development - Work In Progress

    Took a quick look today, everything seems pretty good to go. I might have a chance to pack up the terrain and the units, and release those on AH, and maybe the Mod update too, just not sure how much time I'll have to focus on this weekend. I've decreased the trash even more, and upped the...
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    Dayz Sahrani - Mod Development - Work In Progress

    I have the final terrain build, I just need to do a bit more checking/testing then I can pack it all up and release it. Unfortunately there has been a pretty large gap in time since I last looked at the DayZ build, so it might take a bit more time to get that all sorted/released but I think...
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    Dayz Sahrani - Mod Development - Work In Progress

    It will make all the objects that are currently not select-able in the editor select-able. It will end the need for this pack: http://www.armaholic.com/page.php?id=24347
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    Dayz Sahrani - Mod Development - Work In Progress

    Been really busy with other things. M1lkm8n has buttoned up a build, I have to check it out, then we should be good for another batch of releases. I have talked to Vilas, and he is ok with us releasing the units pack as a standalone, but he wants us to note that he does not want his units used...
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    Taviana 3.0 Update

    That's a bit heavy handed IMO. Truth is DayZ Mod, was created with the same tools, and WAY WAY less original content in terms of terrain and models than Origins is. Chernarus, and all the units, vehicles, and weapons in DayZ are from BI, a few weapons were custom for DayZ, and exactly what did...
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah the idea is to have 2 versions, crafted ones at peoples camps so they can collect/accumulate wood for construction, and the existing in world one's will be lootable. I want to do a new book for camp tools, it will be the workbench, the woodpile, a pallet to hold bricks or concrete blocks...
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    Dayz Sahrani - Mod Development - Work In Progress

    Looted axe from stump, and wood from wood stacks: Milkm8n has some more points he wants to touch on. It should give me some time to really tighten up the build, and maybe even edit the SQL tables so that they have all our custom vehicles in them.
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    Dayz Sahrani - Mod Development - Work In Progress

    Here is a look at M1lkm8n's new animated destructable building:
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    Dayz Sahrani - Mod Development - Work In Progress

    Well I'll be, Pliskin threw me a "burnt" texture real quick too:
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    Dayz Sahrani - Mod Development - Work In Progress

    The idea of adding the money to the trash loot was that it would've been funny/awesome to be able to use it to burn for fires:
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    Dayz Sahrani - Mod Development - Work In Progress

    lol, I love Pliskin! He saw this and emailed me a worked over texture for the heaps... I made a little video, you can sort of see the re-colored Jerry Can in the background, but it doesn't look right at all yet, I'll have to have someone else do the texture or play with it more myself.
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    Dayz Sahrani - Mod Development - Work In Progress

    Ugh, Went through cleaned up all the models.... The texture for the garbage pile has the shadows in it... ugh. It looks better but still weird, will have to retexture the garbage. Thinking about making an entirely new base model that does all this with proxies and hidden selections instead of...
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    Dayz Sahrani - Mod Development - Work In Progress

    Here's another test a threw together real quick tonight.... Going to make the garbage piles loot-able. Left the shadow volumes in by accident, but you can see there are 6 variants of the original garbage pile with pallets and jerry cans. (I will make the blue version of the fuel can you see in...
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    Dayz Sahrani - Mod Development - Work In Progress

    All the civilians are done, the BI Villager is giving me shit, so those 4 will be commented out... it just crashes arma, so I'd have to get the minidump opened by Dwarden or someone from BI, I will play with it more later when I try to get the women shooting/working. Here's all the civs:
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    Dayz Sahrani - Mod Development - Work In Progress

    Got the new build from M1lkm8n. Buttoned up the Sahrani Units, and the randomizing so that's all good to go. Worked a bit more on giving backpack proxys to ALL the A2 civilians that were missing them, only config'd the "citizens" for tonight, but will do the rest later these are just the base...
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    [How To] Make a ARMA3 (Alpha) Dedicated Server

    current arma 3 has it's own dedicated server https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
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    Dayz Sahrani - Mod Development - Work In Progress

    Hurray! Seven is the best, 2 seconds of help from him and the randomizing spawns are working 100 percent! M1lkm8n said he finished up the build last night but isn't feeling well, so didn't have a chance to UL it for me to check. The units and assets are all wrapped up. Once I have and have...
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    Dayz Sahrani - Mod Development - Work In Progress

    Our modeller JST has gone bananas empty antibiotics model too. Painkiller for scale. Bananas will be added to random banana trees eventually.
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