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  1. B

    Base AI Guards

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  2. B

    Base AI Guards

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  3. B

    Base AI Guards

    This script spawns an AI in an area. When a specific player enters the area, the weapons are remove. When he leaves the area, the weapons are put back. This is ran from my server_functions.sqf. The AI Spawn, but weapons do not change. Does anyone know what this doesn't work? waitUntil...
  4. B

    Issue with AI Base Guards

    I am trying to create AI units that are in an area when a specific player leaves the area. When they enter the area, they are removed. Any suggestions?
  5. B

    Issue with AI Base Guards

    I have the following scripts and none seem to be working any suggestions? In my server_functions.sqf i have [] execVM "baseai.sqf"; In my mission.sqm I have: class Item9 { position[]={6545,0,5612}; a=100; b=100...
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