This script spawns an AI in an area. When a specific player enters the area, the weapons are remove. When he leaves the area, the weapons are put back.
This is ran from my server_functions.sqf.
The AI Spawn, but weapons do not change.
Does anyone know what this doesn't work?
waitUntil...
I am trying to create AI units that are in an area when a specific player leaves the area. When they enter the area, they are removed. Any suggestions?
I have the following scripts and none seem to be working any suggestions?
In my server_functions.sqf i have
[] execVM "baseai.sqf";
In my mission.sqm I have:
class Item9
{
position[]={6545,0,5612};
a=100;
b=100...
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