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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    thank you for explaining that to me , also if i change [_x,3] will that dup everything in that array
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    so it spawned the items in not the weps. also something strange each mag only had one round in each one. //Written by Matt L http://opendayz.net/members/matt-l.7134/ // 5/12/2014 //Feel free to edit to your liking, just give credit where it is due! //Thanks to Armbot for the idea && test...
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    So that didn't seem to fix it. is there a way it could be set up like this? //Written by Matt L http://opendayz.net/members/matt-l.7134/ // 5/12/2014 //Feel free to edit to your liking, just give credit where it is due! //Thanks to Armbot for the idea && test server private...
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    rock on, I'll give that a try. thanks
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    //Written by Matt L http://opendayz.net/members/matt-l.7134/ // 5/12/2014 //Feel free to edit to your liking, just give credit where it is due! //Thanks to Armbot for the idea && test server private ["_incombat","_timeout"]; _timeout = player getVariable["combattimeout", 0]; _inCombat = if...
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    i think it does work before it did nothing now , when spawning you get the message : example [you are hero level ] but not the gear any thoughts on why
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    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    its in the loadout scripts , overwatch dooesnt have dayz_combat defined so if ( dayz_combat = 1) then { does nothing and stops there replace it with _timeout = player getVariable["combattimeout", 0]; _inCombat = if (_timeout >= diag_tickTime) then { true } else { false }; if (_inCombat) then {...
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