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    dayZ (arma) AI Controlled Bus Route.

    The bus spawns on its own. To test the code, follow the instructions in your own mission (not a DayZ one), place a player at the end of the road in Berezino, and wait a bit. You should see a man behind the gate, and then a bus soon after.
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    dayZ (arma) AI Controlled Bus Route.

    Would it be easier if I uploaded the test mission in a zip or PBO so you have everything else?
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    dayZ (arma) AI Controlled Bus Route.

    Got the scripts working, but driver's seat is still unlocked and if I go into it, the AI just sit in the back. I did not change the lockDriver line, and I was told that it works only 3 posts ago. My busdriver script: //All rights reserved Andrew Gregory aka axeman [email protected]...
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    dayZ (arma) AI Controlled Bus Route.

    I also plan to add a global warning message, stating that "Civ 5 or whatever has attacked the bus at *Insert Location Here*" and remove the support due to the whole police thing. Ah, I had read the Bus Route request thread and it seemed that was the biggest problem. Thanks for letting me know.
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    dayZ (arma) AI Controlled Bus Route.

    Hi axeman, I was planning on adding this to my DayZ.st server as well as that train one, and I decided it would be sweet to use this in Chernarus Life. Thus, I will be posting many questions in the near future, I assume, even though I've been working with A2 code for 4 years now. Based on the...
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