Hi all,
After lots of changes made to zeds, I decided that the best way is to create a ZedAI in the same way like DZAI or WAI created.
Have much ideas and know the ways how to make it but due to lack of time and skripting experience will need some advanced people to help. I mean that I know the ways for most ideas how it should look like in a script but not shure can write such script with no errors.
Here is what I am going to do:
1)At first should make a script (like WAI) for simple zed missions. And write some mitions for it.
P.S. this is almost already done =)
2)Then I think make some custom or random located spawned zeds at the map instead of dynamic spawns on player. If it causes lags can use it with trigers so they will spawn when a first player have entered and then never despawn until restart. To prevent lags should create a big qty of trigers not just the one triger for location. Also such despawned bot should loiter while no target, but if once they got a target they should walk to the direction where they last saw the target.
3)Make some moving missions. On mission start some groups of zeds 20-50 are spwning in random locations and then ecah group moves to some point which could be custom or random, when riched move to the next and so on.
And players will get a message for instance "beware a big group of zeds are moving to stary"
4)Make "infected" missions: At first we will have a group of normal bots and big group of zeds attacking them, then if bot was injured he gots infected and his face is changing to zed-face, after this with time an infected bot goes unconsious and after thet change his behaivour to zed one and attack mates.
The idea of the mission is not to kill all but to safe the bots, and make a check if player is within 30m and no zeds or infected then player gets some present and bots dissapear and if bot was attacked by player - this player will not get a present. The idea is not finished but i know the aprox way how to reach this with using only standart addons
5)With this can also make some changes like if someone is killed wether it is a bot or survival and not haed hit then spawning a zombie with th same scin and gear at the same place, a backpack and weapon spawns on the ground and body dissapears. It will look like in "walking dead" movie =)
I know this could be easier made like an addon, but noone likes to download any addons so desided to make it in such way. The next step planing to create a mod (not an addon) with new map and skins, wayiting for "walking dead"creators reply =)
After lots of changes made to zeds, I decided that the best way is to create a ZedAI in the same way like DZAI or WAI created.
Have much ideas and know the ways how to make it but due to lack of time and skripting experience will need some advanced people to help. I mean that I know the ways for most ideas how it should look like in a script but not shure can write such script with no errors.
Here is what I am going to do:
1)At first should make a script (like WAI) for simple zed missions. And write some mitions for it.
P.S. this is almost already done =)
2)Then I think make some custom or random located spawned zeds at the map instead of dynamic spawns on player. If it causes lags can use it with trigers so they will spawn when a first player have entered and then never despawn until restart. To prevent lags should create a big qty of trigers not just the one triger for location. Also such despawned bot should loiter while no target, but if once they got a target they should walk to the direction where they last saw the target.
3)Make some moving missions. On mission start some groups of zeds 20-50 are spwning in random locations and then ecah group moves to some point which could be custom or random, when riched move to the next and so on.
And players will get a message for instance "beware a big group of zeds are moving to stary"
4)Make "infected" missions: At first we will have a group of normal bots and big group of zeds attacking them, then if bot was injured he gots infected and his face is changing to zed-face, after this with time an infected bot goes unconsious and after thet change his behaivour to zed one and attack mates.
The idea of the mission is not to kill all but to safe the bots, and make a check if player is within 30m and no zeds or infected then player gets some present and bots dissapear and if bot was attacked by player - this player will not get a present. The idea is not finished but i know the aprox way how to reach this with using only standart addons
5)With this can also make some changes like if someone is killed wether it is a bot or survival and not haed hit then spawning a zombie with th same scin and gear at the same place, a backpack and weapon spawns on the ground and body dissapears. It will look like in "walking dead" movie =)
I know this could be easier made like an addon, but noone likes to download any addons so desided to make it in such way. The next step planing to create a mod (not an addon) with new map and skins, wayiting for "walking dead"creators reply =)