Hallo Community,
ich möchte euch hier unseren DayZ 2017 Server vorstellen.
Community Whitelist: http://5.9.72.132
Das Mod ist mehr auf Survival ausgerichtet und soll das Leben noch mehr erschweren. d.h. weniger loot mehr Zombies. Fast keine Vehicles.
How to install (manual)
MOD DOWNLOAD
To install this mod, please unzip the archive into your Arma 2 OA folder. You should then have a folder @DayZ2017
Then you have two options:
a) Run game and under Expansions menu enable folder @DayZ2017, click OK and restart game.
b) or just run game with -mod=@DayZ2017 parameter.
Do not put @DayZ in at the same time!
Known Issues:
•Female Survivor model does not display a backpack, although she does equip the backpack
•Female Survivor model sometimes cannot fit through certain door types.
•Skoda Cars and Datsun Civil Pickup require damage rvmats so the tyres can be shot out / destroyed.
•One male survivor not wearing backpacks
•On entering the mod for the first time, a popup states 'cannot load texture ca\wheeled\data\zadni_svetlo.pac'. This is an Arma issue and will be fixed for the next release. In the meantime players can just click ok and the game is not affected.
Launchers.
Both playwithsix and DayZ Commander have stated they will support the mod. This part will be updated to notify when they are hosting the files.
Also note this is a very early release without half of what we planned for it. I am putting it out early with a plan to update it based on feedback from the community. So if you guys like it, it will continue to live.
Viel Spaß beim Zocken.
Vehicle Liste:
datsun_civil_apoc
Fishing_Boat
2017_Old_bike
Volha_2_TK_CIV_EP1
Smallboat_1
apoc_tank
ice_apo_car_skoda
datsun_civil_apoc
2017_Old_bike
Smallboat_2
ice_apo_car_skoda
Hier ein Paar Fakten vom Ersteller.
Some of the more glaring known issues which I hope will be fixed in the next release:
* Models don't display backpacks when on bikes.
* Female survivor does not show backpacks (due to being a non Arma 2 OA model).
* New Cars need rvmats (damage textures) / hit points for the wheels and so wheels cannot be blown out for repair as yet (everything else can though).
* There is missing texture image error on start up that players need to 'ok' - but it does not affect game play (this is an Arma issue, but we may have a workaround that can be used).
* Bandit and Hero system will be implemented in the next release. We are going for a different approach here, more will be revealed soon.
* A ton of new artwork and retexturing is planned for the next release, including a possible total Zombie reskin (faces already done), lots of other funky stuff planned too.
Ongoing project direction:
Once we go live I will be making the code repo public for community involvement. Two reasons for this, I have always said anything DayZ should be open as rocket was good enough to let us play with his creation in the first place, so I need to live up to my words there. Secondly there is not enough of me; I have a busy day job, wife, kid and another kid on the way, and I do this as a labour of love, but I can't give it all the time it needs, so I need help
There will also be public bug tracking / enhancement feature request system, where anyone can make suggestions and get involved. So if you don't like a certain aspect, then put your energy to good use and make a request or suggest your ideas rather then moan in a forum somewhere.
We now have a core team of four (test lead, art lead, project lead and server lead) to lightly moderate and try to keep things fairly unified and within the ethos of the original concept, but as I say anyone can get involved, and we encourage that.
Another key factor and the reason for pushing out an early release is the standalone and how this will be a game changer when it comes to the life of the mod and its current playerbase. That will also be a key factor in 2017's future life - watch this space is the word here.
ich möchte euch hier unseren DayZ 2017 Server vorstellen.
Community Whitelist: http://5.9.72.132
Das Mod ist mehr auf Survival ausgerichtet und soll das Leben noch mehr erschweren. d.h. weniger loot mehr Zombies. Fast keine Vehicles.
How to install (manual)
MOD DOWNLOAD
To install this mod, please unzip the archive into your Arma 2 OA folder. You should then have a folder @DayZ2017
Then you have two options:
a) Run game and under Expansions menu enable folder @DayZ2017, click OK and restart game.
b) or just run game with -mod=@DayZ2017 parameter.
Do not put @DayZ in at the same time!
Known Issues:
•Female Survivor model does not display a backpack, although she does equip the backpack
•Female Survivor model sometimes cannot fit through certain door types.
•Skoda Cars and Datsun Civil Pickup require damage rvmats so the tyres can be shot out / destroyed.
•One male survivor not wearing backpacks
•On entering the mod for the first time, a popup states 'cannot load texture ca\wheeled\data\zadni_svetlo.pac'. This is an Arma issue and will be fixed for the next release. In the meantime players can just click ok and the game is not affected.
Launchers.
Both playwithsix and DayZ Commander have stated they will support the mod. This part will be updated to notify when they are hosting the files.
Also note this is a very early release without half of what we planned for it. I am putting it out early with a plan to update it based on feedback from the community. So if you guys like it, it will continue to live.
Viel Spaß beim Zocken.
Vehicle Liste:
datsun_civil_apoc
Fishing_Boat
2017_Old_bike
Volha_2_TK_CIV_EP1
Smallboat_1
apoc_tank
ice_apo_car_skoda
datsun_civil_apoc
2017_Old_bike
Smallboat_2
ice_apo_car_skoda
Hier ein Paar Fakten vom Ersteller.
Some of the more glaring known issues which I hope will be fixed in the next release:
* Models don't display backpacks when on bikes.
* Female survivor does not show backpacks (due to being a non Arma 2 OA model).
* New Cars need rvmats (damage textures) / hit points for the wheels and so wheels cannot be blown out for repair as yet (everything else can though).
* There is missing texture image error on start up that players need to 'ok' - but it does not affect game play (this is an Arma issue, but we may have a workaround that can be used).
* Bandit and Hero system will be implemented in the next release. We are going for a different approach here, more will be revealed soon.
* A ton of new artwork and retexturing is planned for the next release, including a possible total Zombie reskin (faces already done), lots of other funky stuff planned too.
Ongoing project direction:
Once we go live I will be making the code repo public for community involvement. Two reasons for this, I have always said anything DayZ should be open as rocket was good enough to let us play with his creation in the first place, so I need to live up to my words there. Secondly there is not enough of me; I have a busy day job, wife, kid and another kid on the way, and I do this as a labour of love, but I can't give it all the time it needs, so I need help
There will also be public bug tracking / enhancement feature request system, where anyone can make suggestions and get involved. So if you don't like a certain aspect, then put your energy to good use and make a request or suggest your ideas rather then moan in a forum somewhere.
We now have a core team of four (test lead, art lead, project lead and server lead) to lightly moderate and try to keep things fairly unified and within the ethos of the original concept, but as I say anyone can get involved, and we encourage that.
Another key factor and the reason for pushing out an early release is the standalone and how this will be a game changer when it comes to the life of the mod and its current playerbase. That will also be a key factor in 2017's future life - watch this space is the word here.