angry pineapple
Member
Hi Sarge,
I've been playing with the idea of getting the AI to react no just to humanity score, but also the model that the player is currently wearing (i.e. if you have camo/soldier/ghillie they won't attack).
Seems pretty simple so far - but getting the bandits to not attack is trickier (the setcaptive allows the player to kill AI with impunity). Looking into the joinsilent (get the player to change sides based on skin -thus changing the AI reactions based on how the player "looks").
Just a thought.
I've been playing with the idea of getting the AI to react no just to humanity score, but also the model that the player is currently wearing (i.e. if you have camo/soldier/ghillie they won't attack).
Seems pretty simple so far - but getting the bandits to not attack is trickier (the setcaptive allows the player to kill AI with impunity). Looking into the joinsilent (get the player to change sides based on skin -thus changing the AI reactions based on how the player "looks").
Just a thought.