Really not enough Tavi Players left atm
So gonna switch over to Epoch Server, but gonna post a collection of fixes / changes i had.
Note most of this is changes / fixes i came across comparing newer dayz code to tavi's dayz code etc...
http://pastebin.com/8P7nZQVh
Basicly there is a new debug location = Aircraft Carrier @ corner of map with all 100 locations set on it. Solved the swimming bug u get at player login.
Note:-
There are some custom building locations aswell in the mission file, to lazy to remove.
Important: - Change the spawn locations to whatever u server is currently using.
Line 1179 -> 1274
As i renamed the locations to spawn_land_x /// spawn_coast_x
fixes/compile/player_animalCheck.sqf
http://pastebin.com/v3kXx0dG
fixes/system/animal_agent.fsm
http://pastebin.com/vYmHg7cU
compiles.sqf
This is basicly using the newer animal agent helps stop the animals disappearing on u i.e despawning
fixes/compile/player_checkStealth.sqf
http://pastebin.com/4yBCW9iD
compiles.sqf
fixes/compile/control_zombieAgent.sqf
http://pastebin.com/drdj1cnq
compiles.sqf
fixes/maule/maule_init.sqf
http://pastebin.com/1hZSPDWa
fixes/maule/maule_prophit/monitor.sqf
http://pastebin.com/kLf4XHkb
init.sqf - find + change to
So gonna switch over to Epoch Server, but gonna post a collection of fixes / changes i had.
Note most of this is changes / fixes i came across comparing newer dayz code to tavi's dayz code etc...
Swimming Bug Fix
http://pastebin.com/8P7nZQVh
Basicly there is a new debug location = Aircraft Carrier @ corner of map with all 100 locations set on it. Solved the swimming bug u get at player login.
Note:-
There are some custom building locations aswell in the mission file, to lazy to remove.
Important: - Change the spawn locations to whatever u server is currently using.
Line 1179 -> 1274
As i renamed the locations to spawn_land_x /// spawn_coast_x
Animal Fix
fixes/compile/player_animalCheck.sqf
http://pastebin.com/v3kXx0dG
fixes/system/animal_agent.fsm
http://pastebin.com/vYmHg7cU
compiles.sqf
Code:
player_animalCheck = compile preprocessFileLineNumbers "fixes\compile\player_animalCheck.sqf";
This is basicly using the newer animal agent helps stop the animals disappearing on u i.e despawning
Player Check Stealth Typo Fix
fixes/compile/player_checkStealth.sqf
http://pastebin.com/4yBCW9iD
compiles.sqf
Code:
player_checkStealth = compile preprocessFileLineNumbers "fixes\compile\player_checkStealth.sqf";
Control Zombie Agent Typo Fix
fixes/compile/control_zombieAgent.sqf
http://pastebin.com/drdj1cnq
compiles.sqf
Code:
control_zombieAgent = compile preprocessFileLineNumbers "fixes\compile\control_zombieAgent.sqf";
Re-enable Maule Blood Splatter
fixes/maule/maule_init.sqf
http://pastebin.com/1hZSPDWa
fixes/maule/maule_prophit/monitor.sqf
http://pastebin.com/kLf4XHkb
init.sqf - find + change to
Code:
call compile preprocessFileLineNumbers "fixes\maule\scripts\maule_init.sqf";