FallingSheep
OpenDayZ Lord!
yep im having trouble merging it with the current player_build in the fixes folder seems to break buildingversion from snap pro? 1.3?
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yep im having trouble merging it with the current player_build in the fixes folder seems to break buildingversion from snap pro? 1.3?
which server?im just getting kicked by BE PublicVariable Restriction #0 everytime i join the server. I've just got Epoch Server on latest update installed on a hoster (xstreamgaming is my hoster). Everything seems to be working (else it wouldnt start and let me connect).
if someone would like to help me over teamviewer i would be more than glad :/
heres the same version the test server is running (0.14 build 7866) give that ago0.14 now, had 0.13 before (because i couldnt find 0.14) now its a
13.08.2014 01:00:07: Fabian (91.7.210.43:2304) 4628003144bd3db18e74c3068811e378 - #0 2:7013 land_nav_pier_c_big [13360,11984,-51]
before i get kicked out with SetPos #0
Thats my IP for the server: 144.76.196.44:2362 so you can see what error you might get, i think the mistake is on my part, i would be a glad donor if you would help me out FallingSheep!
or it happens that it get stuck in : Requesting Character Data
im just going to set it completly new up, as i've overwritten stuff now for the the fith time now, maybe it will fix all problems.
Server is running all actual patches for the mods, i will just copy / past in the mod repack with 0.14 of you (the most actual i could find until now!)
ill help tonight over teamviewerim just copying the files you gave me on server, then i will have a test run to see if its working, or still kicking me out / not workingi will edit this here, as soon as it is finished (less then 10 minutes)
now im getting stuck on the "Requesting Character Data" :/
You were kicked by Battleeye SetPos #0 . again![]()
the git build is 7867 it has untested vector build in it (which im testing tonight) you can try it but as i havent tested it it may not work@FallingSheep - is it safe to download the files from your git hub to test or are you still in the middle of messing with files ?
Looking at the stuff here https://github.com/Fallingsheep1985/0.14_DamYouSteam_Multi
Cool , Will try and get it in ASAP and have a playthe git build is 7867 it has untested vector build in it (which im testing tonight) you can try it but as i havent tested it it may not work
really? i removed the admin_log stuff as it was kicking even with excemptions@FallingSheep
Just a quick FYI , you still get kicked for script restriction #41 when viewing codes as admin for locks / safes etc
Below taken from publicvariable.log
13.08.2014 08:38:55: Jon - Value Restriction #41 "admin_Log" = ["[ADMIN TOOLS] - GET CODE - Admin Name: Jon UID: POS: [7096.54,7684.74,0.00143433] Owner 206"]
hmm can you open your MPMissions\DayZ_Epoch_11.Chernarus\admintools\tools\gimmecode.sqfits your battleye folder from git hub mate
(along with everything else in your github lol)
private ["_ownerID"];
_ownerID = cursorTarget getVariable ["CharacterID","0"];
if(_ownerID != "0") then {
cutText [format["The Code is: %1",_ownerID], "PLAIN DOWN"];
} else {
cutText [format["Not a valid target.",_ownerID], "PLAIN DOWN"];
};
you would need to check the DZAI or WAI threads for thatHello i was wondering if it is possible to make the roving AI and or the AI in missions use armored vehicles ( and the guns that go with them ?