glowpowner
Member
then i will wait when this script gets updated
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if he updates it which i hope he doesthen i will wait when this script gets updated
my server depends on this please fix awa
i have a whitelistThe sooner you accept that you wont detect hacks the sooner you either whitelist or stop hosting til the stand alone.. The base DayZ mod is on life support because of how easily battleye is bypassed... 99% of the free hacks you can get now dont use scripts they inject items in which this code wont help at all with.
Really? mine just died in the arse once I whitelisted as no new players really joined, most people can't be arsed signing up and the old ones gave up on dayz.
Same happened to me.. had to whitelist and dropped down to a consistent but small 10 player count.. So I just stopped hosting until the stand alone.. Hackers and script kiddies killed this mod, the incredibly slow and almost arrogant development process by rocket and crew doesnt help either.
I have slim hopes the stand alone is worth it... hoping for the best
waituntil {!isnil "bis_fnc_init"};
BIS_MPF_remoteExecutionServer = {
if ((_this select 1) select 2 == "JIPrequest") then {
[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
};
};
waituntil {!isnil "bis_fnc_init"};
waitUntil {!isNil "BIS_MPF_InitDone"};
//BIS_MPF_remoteExecutionServer = {
// if ((_this select 1) select 2 == "JIPrequest") then {
// [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
// };
//};
^^ Well said. I reckon stand alone around summer, full of bugs, playable version perhaps end of year. I wonder how the hackers will be on the stand alone.
_badPublicVariables =
["pic", "veh", "wuat_fpsMonitor", "unitList", "list_wrecked",
"p", "fffffffffff", "markPos", "pos", "marker", "TentS", "VL", "MV",
"mk2", "i", "j", "fuckmegrandma", "mehatingjews", "scode", "TTT5OptionNR",
"igodokxtt", "omgwtfbbq", "namePlayer", "thingtoattachto", "HaxSmokeOn", "v",
"antiloop", "ARGT_JUMP", "selecteditem", "moptions", "delaymenu", "gluemenu",
"spawnweapons1", "abcd", "skinmenu", "playericons", "changebackpack", "keymenu",
"img", "surrmenu", "footSpeedIndex", "ctrl_onKeyDown", "plrshldblcklst",
"musekeys", "dontAddToTheArray", "morphtoanimals", "playerDistanceScreen", "pm",
"debugConsoleIndex", "MY_KEYDOWN_FNC", "TAG_onKeyDown", "changestats", "helpmenu",
"unitsmenu", "xZombieBait", "shnmenu", "slag", "xtags", "tempslag", "dayzRespawn2", "dayzRespawn3",
"hangender", "addgun", "ESP", "BIS_fnc_3dCredits_n", "ViLayer", "maphalf", "activeITEMlist",
"activeITEMlistanzahl", "xyzaa", "iBeFlying", "rem", "DAYZ_CA1_Lollipops", "bowonky", "HMDIR", "HDIR",
"Monky_funcs_inited", "atext", "boost", "Ug8YtyGyvguGF", "inv", "rspwn", "nd", "qofjqpofq",
"invall", "initarr", "reinit", "byebyezombies", "keymenu2", "hotkeymenu", "letmeknow", "Listw",
"mahcaq", "mapm", "weapFun", "firstrun", "take1", "dwarden", "bowonky", "bowen", "monky", "pic",
"god", "toggle_keyEH", "drawic", "mk2", "i", "j", "ptags", "abox1", "dayz_godmode", "testIndex", "g0d",
"g0dmode", "zeus", "zeusmode", "cargod", "qopfkqpofqk", "monkytp", "pbx", "playershield", "zombieDistanceScreen",
"theKeyControl", "plrshldblckls", "zombieshield", "pathtoscrdir", "footSpeedKeys", "wl", "spawnitems1",
"lmzsjgnas", "vm", "Monky_hax_toggled", "pu", "nb", "vspeed", "godlol", "aesp", "godall", "initarr3", "initarr2"];
You could change the 5 to a 1, aswell.//5 GodMode
//5 "zombieshield"
//5 "playershield"