Looked into both of them, they seem 100% correct to me. Firing up my Chernarus server to test.
works like a charm for me. Which Dayz Version are you on ?
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Looked into both of them, they seem 100% correct to me. Firing up my Chernarus server to test.
version 1.7.6.1 on a dayz.st serverworks like a charm for me. Which Dayz Version are you on ?
Hmmm .... my servers run very smooth with the full framework. The multiple maps logic can have no impact, thats just including cfg files at the init. Did you disable the 2 debug levels ? Full debug will have an impact, cause a lot of stuff gets written to the rpt. Might need 2 check if the reammo function is causing that, but shouldnt.
Anyone else experienced this ?
Thx
Sarge
Hmmm .... my servers run very smooth with the full framework. The multiple maps logic can have no impact, thats just including cfg files at the init. Did you disable the 2 debug levels ? Full debug will have an impact, cause a lot of stuff gets written to the rpt. Might need 2 check if the reammo function is causing that, but shouldnt.
Anyone else experienced this ?
Thx
Sarge
lol found it. The grid that you see far to the left and low is a markerarea i forgot to delete.
Do the following to check please:
Be the first to login after your server restarted, then check the grid. the markers for the grid are not JIP enabled, so on a second login they will not show.
I will investigate where that weird square at the bottom comes from.
cheers
Sarge
Small corection:lol found it. The grid that you see far to the left and low is a markerarea i forgot to delete.
Do the following to check please:
Be the first to login after your server restarted, then check the grid. the markers for the grid are not JIP enabled, so on a second login they will not show.
I will investigate where that weird square at the bottom comes from.
cheers
Sarge
Small corection:
Actually Upsmon is kind of mirroring / moving the area grid markers to the botom left. you can see the bottom grid growing when you move in between "regular" grids in Chernarus. As soon as upsmon puts the waypoint markers for groups in that gridsquare, it moves the border of the grid to the bottom left, By this, over time, it builds up a grid bottom left.
Functionality is not impacted as far as i can see, so its more an optical glitch. Will try to dig into upsmon and see why its done.
I have mine set to eastwhy wont the ais in the helis shoot bandit players.
} else {
_side = east;
_leader_group = SAR_leader_sold_list call BIS_fnc_selectRandom;
_riflemenlist = SAR_soldier_sold_list;
_tracewhat=['Bandit1_DZ', 'BanditW1_DZ'];
_initstring = format["null = [this,%1] execVM 'addons\SARGE\SAR_trace_from_vehicle.sqf';",_tracewhat];
};