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@Richie if i don't set it, will it just randomly fly in that rectangle? also do survivor and bandit choppers fire on each other? if i spawned two in the same rectangular area, would they fight on seeing each other, or only engage ground units?
_this = createMarker ["SAR_patrol_prison", [2981.9072,8077.3325]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1500, 1500];
SAR_marker_helipatrol_prison = _this;
[SAR_marker_helipatrol_prison,3] call SAR_AI_heli;
23:10:47 "SAR_AI: Static Spawning for Helicopter patrols started"
23:10:47 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
23:10:47 Error position: <action ["getInTurret", _heli,[0]];
[_man>
23:10:47 Error 3 elements provided, 2 expected
23:10:47 File mpmissions\dayz_1.lingor\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
23:10:47 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
23:10:47 Error position: <action ["getInTurret", _heli,[1]];
[_man>
23:10:47 Error 3 elements provided, 2 expected
23:10:47 File mpmissions\dayz_1.lingor\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
23:10:47 "SAR_AI: Static Spawning for Helicopter patrols finished"
// Khelm, 9 bandit groups, 2 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[75,0,75],[3,4,3]],"SAR_area_5_4"] call SAR_AI_mon_upd;
They do shoot each other. i saw some pretty decent firefight![]()
ye man in your grps map fileI hate to ask this, but can anyone give me a hint where to look to change what faction a heli patrol is on? I am not sure how to add in bandit heli patrols, and possibly a survivor patrol. If someone could point me in the right direction it would be very appreciated.
[SAR_marker_helipatrol_eastcoast,1] call SAR_AI_heli;
Thank you a bunch man, I just wasnt sure.ye man in your grps map file
Code:[SAR_marker_helipatrol_eastcoast,1] call SAR_AI_heli;
1 = military
2= survivor
3=bandit
Any way to give ppl -humanity if the shoot suvivor/soldier ai ?
i notice that my script log can get over 150 mb on a server whit +-40 people on it
this spams the most on it
} else {
if(isPlayer _x) then {
_humanity= "
10.03.2013 22:49:27: Playername (ipandport) guid - #5 "ing (trace_entities - vehicle) for player: %1", _x];
};
_x addrating -10000;
};
};
} else {
This is something I was wondering about.
Other than that this works great, when the server is lower pop this makes it seem more alive. Thanks alot for this sarge I am loving the challenge of being a bandit with this running![]()
Adjust the corresponding line in your scripts.txt, add an exclusion for the above and you are set.
line 7 is set to 1 to log whit exclusion you mean i need to add // so it ignores that line ?
no, i mean you need to add an exclusion with the "!" parameter.
// Khelm, 9 bandit groups, 2 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[75,0,75],[3,4,3]],"SAR_area_5_4"] call SAR_AI_mon_upd;