Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ah oke so i replace it whit ?this is a mission pbo
What pbo manager do you use? I use pbomanager1.4 beta, and all I do is delete the file that is in there, right click copy and then in the open pbo, right click paste. (Control+C and control+V will not work). That is repacking for that program.ah oke so i replace it whit ?
Heres my scripts txt and Mission PBO, map Namalsk
ooh now i get it thanks all who respond to meWhat pbo manager do you use? I use pbomanager1.4 beta, and all I do is delete the file that is in there, right click copy and then in the open pbo, right click paste. (Control+C and control+V will not work). That is repacking for that program.
upload your mission.pboOkay, I updated all my files to the latest ones and now when I load the mission it gets stuck with the loading bar all the way across and just sits there.
the newest version has hardcoded hotkeys F5 for debug, and F6 for the menuSo I got mine working on Chernarus, but It won't let me set a hotkey, the menu only pop ups when I join in then after being used it goes away, Do I set User Action 19 to any free key for the tools or is it a F# ?
Thanks
yes if you use mine its presetSee I added Debug separate, so Scroll Lock is my hotkey for it, that affect anything?
If I just use yours for both would that mean players wouldn't have to set hotkey, it would be already set?
Thanks
there are several sites that do color codeshey use this site for color codes for your DeBug http://www.colorcombos.com/
I also copied the blood from the admin one down to the player one aswell
heres my mission pbo. I feel like I just didn't change everything properly...upload your mission.pbo
the only thing i see wrong is this code is no longer needed you can use the default compiles.sqf nowheres my mission pbo. I feel like I just didn't change everything properly...
BTW the only thing I'm doing differently that worked with the last version is using my own player_monitor.fsm
call compile preprocessFileLineNumbers "debug\compiles.sqf";