SupraMario
Member
Ya I tried logging back in 3 times and it usually pops me in after the first error but never did![]()
Post up your .RPT file here. Would help diagnosing the issue.
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Ya I tried logging back in 3 times and it usually pops me in after the first error but never did![]()
22:51:06 Error in expression <etPosATL _mylastPos;
};
};
} else {
if (_mylastPos distance _lastPos > 800) then>
22:51:06 Error position: <_mylastPos distance _lastPos > 800) then>
22:51:06 Error Undefined variable in expression: _mylastpos
22:51:06 File mpmissions\__cur_mp.chernarus\fixes\player_spawn_2.sqf, line 354
22:51:06 Error in expression <er getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["l>
22:51:06 Error position: <_myPos > 0) then {
player setVariable["l>
22:51:06 Error Undefined variable in expression: _mypos
22:51:06 File mpmissions\__cur_mp.chernarus\fixes\player_spawn_2.sqf, line 341
22:51:06 Error in expression <;
if (!r_player_infected) then {
if (dayz_temperatur < ((80 / 100) * (dayz_te>
22:51:06 Error position: <dayz_temperatur < ((80 / 100) * (dayz_te>
22:51:06 Error Undefined variable in expression: dayz_temperatur
22:51:06 File mpmissions\__cur_mp.chernarus\fixes\player_spawn_2.sqf, line 148
22:51:06 Error in expression <mer = 0;
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
};
if >
22:51:06 Error position: <dayz_hunger,dayz_thirst],true];
};
if >
22:51:06 Error Undefined variable in expression: dayz_hunger
22:51:06 File mpmissions\__cur_mp.chernarus\fixes\player_spawn_2.sqf, line 229
22:51:06 Error in expression <n {
_randomSpot = false;
};
_distance = _mylastPos distance _tempPos;
if (_dista>
22:51:06 Error position: <_mylastPos distance _tempPos;
if (_dista>
22:51:06 Error Undefined variable in expression: _mylastpos
22:51:06 File mpmissions\__cur_mp.chernarus\fixes\player_spawn_2.sqf, line 37
22:51:06 Wrong text element 'null'
22:51:06 Wrong text element 'null'
22:51:06 Wrong text element 'null'
22:51:06 Wrong text element 'null'
if (!isNil{uiNameSpace getVariable 'DB2DZ_IDD_Debug2_DZ'}) then {
// Debug is running
uiNameSpace setVariable ['DB2DZ_IDD_Debug2_DZ', nil];
};
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (!isNil{uiNameSpace getVariable 'DB2DZ_IDD_Debug2_DZ'}) then {
// Debug is running
uiNameSpace setVariable ['DB2DZ_IDD_Debug2_DZ', nil];
};
player_spawn_2 = call compile preprocessFileLineNumbers "fixes\player_spawn_2.sqf";
I folowed the instructions of this site http://opendayz.net/threads/slighty-nicer-debug-monitor.1752/page-2#post-4243
Now i see the debug monitor but there isnt any zombie 0/0 Alive & Total please help me what should i do ?
will that fix my zombie issue too? Im still not exactly sure what i need to inject into the dayzcode
EDIT:
ok left dayzcode untouched, added the line you showed gracen in variables, now loots is spawning WOOT! but still no zombies
any help is appreciated