Help and discussion for blur gaming voice action menu begins here 
Awesome!
Runs like a champ on my server.
note: If you are using Blur's Custom Music Intro script, go to your Description.ext file (in missions pbo)
Remove
Code:class CfgSounds { sounds[] = { introSong }; class introSong { name="introSong"; sound[]={introSong.ogg,0.9,1}; titles[] = {}; }; };
Because the CfgSounds is already called from the new file!
EDIT:
If you run Anti-Hack, you will need to whitelist the actions
Find _cMenuDefault
add
""#USER:GeneralChatList"",""#USER:ChatQuestions"",""#USER:ChatResponses"",""#USER:ChatHostile"",""#USER:Emotes"",""#USER:ActionMenu"",
Find _dayzActions, right after r_player_actions +[
add
ActionMenu
Should look like r_player_actions +[ActionMenu...
Neat![]()
make a base pbo with just the menu on it. then add in the other things. then if that does not work i should be able to help you later.Got the action menu working but cant hear the sounds, does this only work when you put the reticle over a player?
From RPT
[] execVM "ChatCommands\Commands_Activat>
0:09:22 Error position: <[] execVM "ChatCommands\Commands_Activat>
0:09:22 Error Missing ;
From init.sqf
[] ExecVM "custom_monitor.sqf";
[] ExecVM "ChatCommands\Commands_Activate.sqf";