SmokeyMeadow
Well-Known Member
This thread will serve as support discussion for my new script release, Ammo Press 1.0.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I did experiment with a longer press cycle, but it was temperamental. Sometimes it was fine, but others it never shut off. And after a few minutes it can be very annoying. Other times it crashed the game. This is why I skipped the looping sound and just let it play once. As for making it interruptible, I'm not really sure how I would do that.
if (_chance > 10) then
It does have a chance of the action failing, it's variable depending on the number in this line:
It's 10 by default, but making it higher than 50 will make the action much more difficult to achieve.Code:if (_chance > 10) then
I didn't realize the bloodbag script had a cutoff, I see the code now, but I've never been able to stop a self transfusion in the process. I'll have to look at that some more.
Sound z_engine_12s_0 not found![]()
What version of Day Z are you guys using?In your download sound z_engine_12s_O is missing![]()
class engine_12s
{
name="engine_12s";
sound[]={sound\engine_12s.ogg,0.9,1};
titles[] = {};
};
Which version of Arma 2 do you use? Is it the Steam or non Steam version?Yet I use the Dayz 1.7.7.1...
And what beta patch? Sorry, forgot to ask.Steam version, Arma 2 and Arma 2 OA in seperate folder. Launch with Dayz Commander.
I've been trying to find it. Not really sure, but here is a custom file. It's the original ammo press sfx from the press in FA3 the Pitt. I figure if you're going to have to add your own sounds they might as well be authentic. It's 48kb. I tried to compress it as much as I could.1.7.7.1 DayZ Chernarus
in 1 folder
Arma: 103718
Where i can grab engine_12s.ogg?