tamaster92
New Member
cant find the line
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
in the player_monitor.fsm
Neither can I :/
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cant find the line
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
in the player_monitor.fsm
I am trying to implement this on my Dayz Epoch server and I am having some issues with the spawn.
It sort of works but not quite. I spawn in about 2 inches off the ground with no option to pull the cord.
I don't die or anything it just sits there in the free fall position until a zombie kills me.![]()
6:34:11 "HIVE: Spawning # of Vehicles: 0"
16:34:11 "HIVE: Spawning # of Debris: 500"
16:34:11 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
16:34:11 "EPOCH EVENTS INIT"
16:34:12 "DEBUG: Too many at [6907.1,2400.41]"
16:34:14 "DEBUG: Too many at [6433.8,2716.1]"
16:34:28 "SETUP: attempted with ["11",B 1-1-B:1 (Tharo) REMOTE,"38072902"]"
16:34:28 "SETUP: RESULT: Successful with ["PASS",[],[0,0,0,0],[],[],2500,11]"
16:34:28 "LOGIN: Location: [] doRnd?: true"
16:34:28 "LOGIN PUBLISHING: B 1-1-B:1 (Tharo) REMOTE Type: Survivor2_DZ"
16:34:28 "DW_DEBUG: (isnil _characterID): false"
16:34:28 "HIVE: WRITE: "CHILD:201:11:[343,[-18709.7,0.00167847]]:[[],[]]:["",[[],[]],[[],[]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:0:0:["","amovpercmstpslowwrfldnon",100]:0:0:"Survivor2_DZ":0:" / 11"
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
16:34:38 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
16:34:38 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
16:34:55 "DW_DEBUG: (isnil _characterID): false"
16:34:55 "ERROR: server_playerSync: Cannot Sync Player Tharo [11]. Position in debug! [-18697.6,25815.3,0.00115967]"
16:34:55 "DW_DEBUG: (isnil _characterID): false"
16:34:55 "ERROR: server_playerSync: Cannot Sync Player Tharo [11]. Position in debug! [-18697.6,25815.3,0.00115967]"
2013-09-22 17:47:23 HiveExt: [Information] Method: 101 Params: 38072902:11:Tharo:
2013-09-22 17:47:23 HiveExt: [Information] Result: ["PASS",false,"12",[],[["ItemFlashlight"],["ItemBandage","ItemPainkiller"]],["DZ_Patrol_Pack_EP1",[],[]],[0,21,21],"Survivor2_DZ",0.96]
2013-09-22 17:47:23 HiveExt: [Information] Method: 307 Params:
2013-09-22 17:47:23 HiveExt: [Information] Result: ["PASS",[2013,9,22,17,47]]
2013-09-22 17:47:23 HiveExt: [Information] Method: 102 Params: 12:
2013-09-22 17:47:23 HiveExt: [Information] Result: ["PASS",[],[0,0,0,0],[],[],2500,11]
2013-09-22 17:47:26 HiveExt: [Information] Method: 101 Params: 38072902:11:Error:No vehicle:
2013-09-22 17:47:26 HiveExt: [Information] Changed name of player 38072902 from 'Tharo' to 'Error'
2013-09-22 17:47:26 HiveExt: [Information] Result: ["PASS",false,"12",[],
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "fixes\player_monitor.fsm";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights
//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
//#include "\z\addons\dayz_code\system\REsec.sqf"
MC_BIS_halo_spawn = compile preprocessFileLineNumbers "fixes\haloInit.sqf";
private["_mkr"];
_mkr = "spawn" + str(round(random 4));
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayz_animalCheck") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") )
};
if (dayzPlayerLogin2 select 2) then
{
_pos = position player;
_mkr setMarkerPos [_pos select 0, _pos select 1];
player spawn MC_BIS_halo_spawn;
};
};
};
dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
_clientID = owner _playerObj;
_clientID publicVariableClient "dayzPlayerLogin2";
class vehicle_cleanup
{
name = "vehicle_cleanup";
init = /*%FSM<STATEINIT""">*/"_safety = dayz_serverObjectMonitor;" \n
"" \n
// "Check for hackers" \n
"// {" \n
"// if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
"// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
"// (vehicle _x) setDamage 1;" \n
"// _x setDamage 1;" \n
"// };" \n
"// } forEach allUnits;" \n
"" \n
"dayz_serverObjectMonitor = _safety;"/*%FSM</STATEINIT""">*/;
// Change " 1000 " to whatever height you want your players to spawn!
if (!isDedicated) then {
[player, 2000] execVM "fixes\fn_HALO.sqf";
};
MC_BIS_halo_spawn = compile preprocessFileLineNumbers "fixes\halospawninit.sqf";
private["_mkr"];
_mkr = "spawn" + str(round(random 4));
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayz_animalCheck") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") )
};
if (PVCDZ_plr_Login2 select 2) then
{
_pos = position player;
_mkr setMarkerPos [_pos select 0, _pos select 1];
player spawn MC_BIS_halo_spawn;
};
};
};
Retra got a fix for Epoch 1.0.2.3?
I had it working fine on 1.0.2.1 then Dayz.st decided they were going to update my server... Now im stuck making it work.... I just spawn on the ground like the script isn't installed... but everything is in its correct spot
looking for the same thing for Epoch 1.0.2.3, any one have it working?
yeah mate i have it working. what seems to be the problem?
did you end up getting it to work on epoch? i just keep spawning with a broken leg
Its the Epoch anti-teleport that was getting me.
http://dayzepoch.com/forum/index.php?/topic/1200-how-to-disable-the-102-anti-tp-protection/