DayZ Genesis
Hi there ladies and gentlemen, I'd like to introduce DayZ Genesis to ya’ll. I'll start by answering some questions you may want to ask!
Important: Genesis is currently in pre alpha development! Once we have a stable version we will get some servers online(soon!).
What is DayZ Genesis?
Well, first of all DayZ Genesis is a sub modification of the well known and very popular DayZ Epoch mod. We are currently in pre-alpha, adding major features and 3rd party content(primarily gun packs). Once fully released the mod will fully support the Taviana map as well as the Chernarus one, with support coming to others if other people get onboard, and the mod is well received by the community.
Our main focus with the mod is gameplay, we want to create something that is fun to play constantly, and move away from the “Call of DayZ†experience associated with a lot of DayZ gameplay. No, this is not a RP mod, but we want to make something deeper than run to Balota, loot, hunt fresh spawns!
Who is developing DayZ Genesis?
DayZ Genesis is being developed by a small group of veteran DayZ players with a lot of experience playing the following mods: Vanilla, Namalsk, Overwatch, Origins, Epoch, Panthera, we’ve also tried out most other mods that have been on DayZ Commander but this list is getting too long!
The main people involved with Genesis at the present time are Freedom (Spectrez on forums), myself; Mixed Methods, and Fear.
Enough already! Show me the features!
With DayZ Genesis we're building upon the great foundation of DayZ Epoch, the majority of existing Epoch features will be present in the launch version of Genesis, including support for both Chernarus and Taviana.
I’ll split our planned features into three sections, one for launch features, and one for post launch features, and one for other features we're looking into implementing if possible.
Launch Features
- All your favourite Epoch features, such as base building, salvaging, dynamic vehicle spawns, etc etc
- Unique weapon modifying - add scopes, silencers and other attachments to your gun!
- Vastly expanded and completely rewritten loot tables - using 3rd Party content from the best Arma 2 creators
- New loot able areas - Overrun roadblocks; find overrun roadblocks, search roadblock, profit!
- Metric weight system - We’re converting the Epoch weight system into Metric and reworking the fatigue system.
- Reworked vehicles - more variety primarily in storage and health.
- Rebalanced zombies - No longer a humiliating embarrassment to die to zeds!
- Anti combat logging features - Force quit the game all you want, zombies will still eat your brains!
Post Launch Features
- Bury player bodies - Bury and mark a players grave to receive a small amount of humanity.
- One or two significant AI bases - Server admins will be able to disable these if wanted.
- Alternative loot tables - Various loot table versions for server admins to choose from
- New Item - Splint
- New tool - Hose Section; get this tool to siphon fuel from other vehicles
- New craftable traps - Including a wire strip to take out an oncoming vehicles tires!
- Epoch trader support
Potential Features
- Reworking the Epoch plot pole so that maintaining it maintains all survivor made pieces in range.
- Gun jamming - Server owners will be able to disable this.
- We will be looking at reworking the epoch trade system perhaps with a Metro inspired currency which more conveys the situation at hand than using gold/silver, etc.
Check back over the coming week for more features
So how do I play this fine Mod? Can I help with developing too?
So, as previously stated, the mod is in pre alpha, which means at this point in time we don't have a releasable code to hand. We do however, have a release schedule of sorts and are planning on getting one or two private whitelisted servers up and running pretty soon for people wanting to help test the mod, getting access to these servers is easy, just PM myself (Mixed Methods) with your in game name, GUID and email. I will email you when our servers are up and running and you've had access granted to it
Anyone is welcome to help test, we just ask that you’re prepared to give honest, constructive feedback on these forums regarding your experiences.
Want to get directly involved with development? Since we’re a bunch of newbros to modding Arma, we're looking for experienced Arma content creators, 3d designers, graphic artists, and anyone who can code
P) who are interested in creating the best DayZ mod possible, if this sounds like your cup of tea then PM me for more information.
Are you one of ‘those’ mods who plan to profit from this?
Glad you asked, we're a small team, we're making this mod because we want to make the DayZ experience we want to play. We've got quite strong ethical views on this subject and we're proud to say we've got zero interest in making any money out of this adventure. We've run a couple of servers prior to this(out of our own pockets - no donator nonsense) and pretty much decided to make the mod due to the limitations of how far you can edit without making players need to download extra files.
We will be releasing the server files when we officially launch the mod. That means soon, not in some years time like certain other mods have promised *cough* Origins *cough*.
Sorry for the wall of text! Ask any question you like below
Hi there ladies and gentlemen, I'd like to introduce DayZ Genesis to ya’ll. I'll start by answering some questions you may want to ask!
Important: Genesis is currently in pre alpha development! Once we have a stable version we will get some servers online(soon!).
What is DayZ Genesis?
Well, first of all DayZ Genesis is a sub modification of the well known and very popular DayZ Epoch mod. We are currently in pre-alpha, adding major features and 3rd party content(primarily gun packs). Once fully released the mod will fully support the Taviana map as well as the Chernarus one, with support coming to others if other people get onboard, and the mod is well received by the community.
Our main focus with the mod is gameplay, we want to create something that is fun to play constantly, and move away from the “Call of DayZ†experience associated with a lot of DayZ gameplay. No, this is not a RP mod, but we want to make something deeper than run to Balota, loot, hunt fresh spawns!
Who is developing DayZ Genesis?
DayZ Genesis is being developed by a small group of veteran DayZ players with a lot of experience playing the following mods: Vanilla, Namalsk, Overwatch, Origins, Epoch, Panthera, we’ve also tried out most other mods that have been on DayZ Commander but this list is getting too long!
The main people involved with Genesis at the present time are Freedom (Spectrez on forums), myself; Mixed Methods, and Fear.
Enough already! Show me the features!
With DayZ Genesis we're building upon the great foundation of DayZ Epoch, the majority of existing Epoch features will be present in the launch version of Genesis, including support for both Chernarus and Taviana.
I’ll split our planned features into three sections, one for launch features, and one for post launch features, and one for other features we're looking into implementing if possible.
Launch Features
- All your favourite Epoch features, such as base building, salvaging, dynamic vehicle spawns, etc etc
- Unique weapon modifying - add scopes, silencers and other attachments to your gun!
- Vastly expanded and completely rewritten loot tables - using 3rd Party content from the best Arma 2 creators
- New loot able areas - Overrun roadblocks; find overrun roadblocks, search roadblock, profit!
- Metric weight system - We’re converting the Epoch weight system into Metric and reworking the fatigue system.
- Reworked vehicles - more variety primarily in storage and health.
- Rebalanced zombies - No longer a humiliating embarrassment to die to zeds!
- Anti combat logging features - Force quit the game all you want, zombies will still eat your brains!
Post Launch Features
- Bury player bodies - Bury and mark a players grave to receive a small amount of humanity.
- One or two significant AI bases - Server admins will be able to disable these if wanted.
- Alternative loot tables - Various loot table versions for server admins to choose from
- New Item - Splint
- New tool - Hose Section; get this tool to siphon fuel from other vehicles
- New craftable traps - Including a wire strip to take out an oncoming vehicles tires!
- Epoch trader support
Potential Features
- Reworking the Epoch plot pole so that maintaining it maintains all survivor made pieces in range.
- Gun jamming - Server owners will be able to disable this.
- We will be looking at reworking the epoch trade system perhaps with a Metro inspired currency which more conveys the situation at hand than using gold/silver, etc.
Check back over the coming week for more features
So how do I play this fine Mod? Can I help with developing too?
So, as previously stated, the mod is in pre alpha, which means at this point in time we don't have a releasable code to hand. We do however, have a release schedule of sorts and are planning on getting one or two private whitelisted servers up and running pretty soon for people wanting to help test the mod, getting access to these servers is easy, just PM myself (Mixed Methods) with your in game name, GUID and email. I will email you when our servers are up and running and you've had access granted to it
Want to get directly involved with development? Since we’re a bunch of newbros to modding Arma, we're looking for experienced Arma content creators, 3d designers, graphic artists, and anyone who can code
Are you one of ‘those’ mods who plan to profit from this?
Glad you asked, we're a small team, we're making this mod because we want to make the DayZ experience we want to play. We've got quite strong ethical views on this subject and we're proud to say we've got zero interest in making any money out of this adventure. We've run a couple of servers prior to this(out of our own pockets - no donator nonsense) and pretty much decided to make the mod due to the limitations of how far you can edit without making players need to download extra files.
We will be releasing the server files when we officially launch the mod. That means soon, not in some years time like certain other mods have promised *cough* Origins *cough*.
Sorry for the wall of text! Ask any question you like below