barry egginton
Member
ok i got that sorted went on to my server and no mission starts do i have to add in ai's?
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ok i got that sorted went on to my server and no mission starts do i have to add in ai's?
The mission spawn ones? They're sm4 and 5No the script does it all itself.
I don't like the idea of the vehicles. Isn't fair to people who don't know they are AI spawned. so i think its best to get rid of them completely.
Does anyone know where the code is for this?
You did this?has anyone found a fix for cars blowing up when players entering them with sarge AI?
I have changed all cars to wrecks.I don't like the idea of the vehicles. Isn't fair to people who don't know they are AI spawned. so i think its best to get rid of them completely.
and your server_cleanup looks like this?i already have changed them to sarge. and still they blow up./
if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Is there anyway to have humanity gains with the mission system?
No the script does it all itself.
I don't like the idea of the vehicles. Isn't fair to people who don't know they are AI spawned. so i think its best to get rid of them completely.
Does anyone know where the code is for this?
_ai = _this select 0;
_aikiller = _this select 1;
_humanityBoost = 10; //Set this to whatever you want the humanity to increase by
_humanity = _aikiller getVariable ["humanity",0];
_humanity = _humanity + _humanityBoost;
_aikiller setVariable["humanity", _humanity,true];
sleep 600;
deletevehicle _ai;
Does anyone have a suggestion on how to stop players from just sniping the AI's with a DMR from 800 meters away ... Too many of my players have figured out that if they get a DMR they can clear up these missions in no time. No matter how high I set the AI levels they just can't seem to do much when you've got a player hiding in the bushes with a DMR 800-1000m away![]()
Does anyone have a suggestion on how to stop players from just sniping the AI's with a DMR from 800 meters away ... Too many of my players have figured out that if they get a DMR they can clear up these missions in no time. No matter how high I set the AI levels they just can't seem to do much when you've got a player hiding in the bushes with a DMR 800-1000m away![]()
and your server_cleanup looks like this?
So you don't have the "mission" variable in server_cleanup.Code:if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Well, that should work then. You can always uncomment "check for hackers" section from server_cleanup.yup exactly like that