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I test these things for you.
I disabled all scripts but there is no visible change. Always no menus.
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
//call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
It works now. I got trader menus. Thanks for the status
edit: i couldnt change the following states of 3 scripts via ScriptControl: Anti Zombie Emitter, Burn Tents and SargAi. And i couldn't teleport over the whole map before i add "DZE_teleport = [14000,14000,14000,14000,14000];" into the init.sqf
also can people confirm the following works please!
Takeclothes
Bury Bodies
Drink Water
Bottle Rain Water
Name tags
Tame Dogs
Auto Refuel
Auto Refuel - works.
Tame Dogs - works.
Drink Water - nope.
Bury Bodies - nope only hide.
Takeclothes - nope also not on ai
Bottle Rain Water - idk, no rain atm
Name Tags - no friends atm to test availaible![]()
good that you have fund a solution for thatwill the fix come in 0.6? or will you hotfix it for now?
After decoding aloud. I got it working,,,,,
its the zombie emitter. Greets Mike
If you remove this your server wil work again