worked well, i don't mind them not shooting at bandits as i do not have any spawning around military installations.
again, sarge...this mod really breathed some new life back into the clan. thank you so much for your continued hard work.
i got to about page 20 on the 60 page forums before my eyes started bleeding. how do i change the soldier AIs to east, unfriendly to all. i am sorry to ask a question that prob has been answered i just get anxiety at the thought of going through that heap of info. especially the older stuff...
just keep trying, the more you do the better you will become... pain in the arse but if you just get the scripts you will be helpless when it comes to dayz patches/updates and if something is causing an issue. ::shrugz:: my two cents anyhow.
for the record, i did try to find the answer sarge... i know how much you love it when people dont..."This is explained a thousand times in the old thread. Invest some f.... time, read and learn. I am getting so annoyed by the attitude of some people here expecting to get everything done for...
Hate to pound this old drum some more... but i want to change all the AI helis to aggressive towards (all) players. how do i go about this?
thank you very much.
i am trying to set up road blocks with ai. ive done all the map editing and have added in the code.
// blockade10
_this = createMarker ["SAR_area_admin", [2779.9663, 5375.4033,0]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush...
Thank you very much bud, this has breathed new life into dayz... i will test it out in a minute.
so i just change all the SAR_area_admin to like...
SAR_area_admin1
SAR_area_admin2
etc etc etc etc....
do i need to add a function for SAR_area_admin1, SAR_area_admin2, etc anywhere else?
also...
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