i am trying to set up road blocks with ai. ive done all the map editing and have added in the code.
it would appear that the ai does spawn, i think, but not on that xyz, and they seem to roam. would changing it to ambush be better? i was wondering if there was a way to make them spawn in place and hold area. ide assume it has to do with?:
any help with alt code or suggestions would be greatly appreciated.
i am pretty sure the quards are correct, i have each on spawning in the exact xyz as a lit fire. could the shared xyz be the issue?
side questiong, i do know that the ai helis can be set to be more aggressive via the west/east swap. where dio i adjust that at?
tyvm inadvance, bear with me, ive had a million question and have figured them all out, i am just getting to the end of my ability
(new to coding)
Code:
// blockade10
_this = createMarker ["SAR_area_admin", [2779.9663, 5375.4033,0]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [200, 200];
_this setMarkerDir 120.050;
SAR_marker_block10 = _this;
[SAR_marker_block10,3,4,2,"fortify",true] call SAR_AI;
it would appear that the ai does spawn, i think, but not on that xyz, and they seem to roam. would changing it to ambush be better? i was wondering if there was a way to make them spawn in place and hold area. ide assume it has to do with?:
Code:
_this setMarkerSize [200, 200];
_this setMarkerDir 120.050;
any help with alt code or suggestions would be greatly appreciated.
i am pretty sure the quards are correct, i have each on spawning in the exact xyz as a lit fire. could the shared xyz be the issue?
side questiong, i do know that the ai helis can be set to be more aggressive via the west/east swap. where dio i adjust that at?
tyvm inadvance, bear with me, ive had a million question and have figured them all out, i am just getting to the end of my ability