Hi there,
I'm currently working hard to understand as much arma code as possible as I customize my server much and want to reach the fully potencial which is available.
There are some things I don't understand in Scripting with dayz with arma code maybe someone would be kind and explain some...
Go to "\dayz_code\compile" at your mission folder.
Open "player_build.sqf" and find
//Check if other panels nearby
_panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 300];
if (_classname == "Infostand_2_EP1" && (count _panelNearest2 > 1)) then {cutText ["Only 2 gate panels per...
Hi there,
since I was reading all the 23 pages of this thread do fix some issues I discovered for my server I thought to sum up the most important links.
FAQ
Buildables doesn't save in the database (removed after restart) or this post at the beginning
Codes doesn't work after server...
Yes I know that. But I didn't change the missionfile or the server.pbo which you provided with your new server files... also I tested your fix but its still the same.
I could fix the first error message with the tbbmalloc.dll as I merged a Reality Repo again and overwrote the .dll files, but the second error stays the same :/
I think you missed something with the update.
When I try to connect on the fresh server there are 2 errors(serverside):
http://i.imgur.com/0f5NBqB.png
http://i.imgur.com/WWrgqTa.png
(german.exe is equal to arma2oaserver.exe)
Then it crashes... you may have a look on your uploaded files?
I use Epoch Mod Server Files which I would bet on are based on Lite Files. However I managed to get it work with felixberndt help to execute it only serverside with a not common solution.
Maybe I can figure out of this another solution will try this later and if it works I will rearrange the...
Could it be possible that there is no way to use the if (isServer) function cause the server don't detect zombies?
Cause the script works always fine except with if(isServer) it does not work
Unfortunately if I paste that in instead of only execVM it doesn't execute the script. The zombies are walking at the position and never get ported.
Do you know why this could be or have an example init.sqf of yourself?
I just put in the bottom of the init.sqf the following to execute the scripts for each Safezone as I got 3
execVM "portzombieseast.sqf"
execVM "portzombiessouth.sqf"
execVM "portzombieswest.sqf"
In every sqf its your code with the right name for the safezone
zombieshield=true;
while...
Yes I thought that it didn't worked for you, so I tested it with integrating in the safezone.sqf. Sorry if it seemed like I wanna claim you work as my own this wasn't what was intended.
I only try to help :)
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