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  1. K

    Some Coding Questions (_this select and other)

    Hi there, I'm currently working hard to understand as much arma code as possible as I customize my server much and want to reach the fully potencial which is available. There are some things I don't understand in Scripting with dayz with arma code maybe someone would be kind and explain some...
  2. K

    Base Building DayZ 1.2 Released

    Go to "\dayz_code\compile" at your mission folder. Open "player_build.sqf" and find //Check if other panels nearby _panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 300]; if (_classname == "Infostand_2_EP1" && (count _panelNearest2 > 1)) then {cutText ["Only 2 gate panels per...
  3. K

    Base Building DayZ 1.2 Released

    Hi there, since I was reading all the 23 pages of this thread do fix some issues I discovered for my server I thought to sum up the most important links. FAQ Buildables doesn't save in the database (removed after restart) or this post at the beginning Codes doesn't work after server...
  4. K

    [Release] Germany Celle 2013

    Nope unfortunately its still the same
  5. K

    [Release] Germany Celle 2013

    Yes I know that. But I didn't change the missionfile or the server.pbo which you provided with your new server files... also I tested your fix but its still the same.
  6. K

    [Release] Germany Celle 2013

    I could fix the first error message with the tbbmalloc.dll as I merged a Reality Repo again and overwrote the .dll files, but the second error stays the same :/
  7. K

    [Release] Germany Celle 2013

    Nope, still the same
  8. K

    [Release] Germany Celle 2013

    I think you missed something with the update. When I try to connect on the fresh server there are 2 errors(serverside): http://i.imgur.com/0f5NBqB.png http://i.imgur.com/WWrgqTa.png (german.exe is equal to arma2oaserver.exe) Then it crashes... you may have a look on your uploaded files?
  9. K

    Github not available?

    Hi there, the Github of Reality seems to be offline? https://github.com/thevisad/DayZ-Private-master Whats wrong?
  10. K

    [Release] Safezones

    Get well soon!
  11. K

    [Release] Safezones

    I use Epoch Mod Server Files which I would bet on are based on Lite Files. However I managed to get it work with felixberndt help to execute it only serverside with a not common solution. Maybe I can figure out of this another solution will try this later and if it works I will rearrange the...
  12. K

    [Release] Safezones

    Hmm strange. I don't get it why it does not work for me :/
  13. K

    [Release] Safezones

    Could it be possible that there is no way to use the if (isServer) function cause the server don't detect zombies? Cause the script works always fine except with if(isServer) it does not work
  14. K

    [Release] Safezones

    Unfortunately if I paste that in instead of only execVM it doesn't execute the script. The zombies are walking at the position and never get ported. Do you know why this could be or have an example init.sqf of yourself?
  15. K

    DayZ Whitelister Pro Plus

    I'm waiting for a reupload,too.
  16. K

    Safezone

    Just do 2 seperate Triggers for the text and executing the safezone.sqf ;)
  17. K

    [Release] Safezones

    Sure if its okay for you, I will update the opening post and add this to it. Surely I will credit you ;)
  18. K

    [Release] Safezones

    Perfect! Thank you very much :)
  19. K

    [Release] Safezones

    I just put in the bottom of the init.sqf the following to execute the scripts for each Safezone as I got 3 execVM "portzombieseast.sqf" execVM "portzombiessouth.sqf" execVM "portzombieswest.sqf" In every sqf its your code with the right name for the safezone zombieshield=true; while...
  20. K

    Prevent Zombie Spawning

    Yes I thought that it didn't worked for you, so I tested it with integrating in the safezone.sqf. Sorry if it seemed like I wanna claim you work as my own this wasn't what was intended. I only try to help :)
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