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I am a noob at this, so I am just going to go over it from start to finish and see if I made a mistake. Anyone that could tell me where to focus my attention would be greatly appreciated.
Antihack is probably the issue here, turn it off and the disappearing windows should as well. I don't use antihack, so don't know how to change it to except it.foJiG said:please help
Hi there,
since I was reading all the 23 pages of this thread do fix some issues I discovered for my server I thought to sum up the most important links.
FAQ
Buildables doesn't save in the database (removed after restart) or this post at the beginning
Codes doesn't work after server restart (look at the end of the post)
Duplicated Buildables
Destructable issues
Mastercode for admins to remove things
Update owner ids per script
As a little info, it does work for highly modded DayZ Epoch Server, too with little modifications![]()
Just a question Daimyo, I have been making my base to absolute perfection, very nice job on the MOD , thanks a ton!
However, I wanted to have a single concrete wall for an emergency exit in the back of the base, that gate is well over 100 metres away but i cant make a keypanel there because it says it needs to be over 300 metres.
Is there a way I can change that radius to 100 metres and if so, wehere would I go about changing that?
Thanks in advance
//Check if other panels nearby
_panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 300];
if (_classname == "Infostand_2_EP1" && (count _panelNearest2 > 1)) then {cutText ["Only 2 gate panels per base in a 300 meter radius!", "PLAIN DOWN"];call _funcExitScript;};
_panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 300];
_panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 100];
Kikyou2 are you hosting with dayz.st?
Damn... Any ideas on how to get this installed on dayz.st? Or can someone provide me with a a working pbo of this?