i can only see my client rpt not the server rpt sadly
this is my current fn_selfactions.sqf with all added scripts working, your arrest script is however commented out.
http://pastebin.com/tt20c73U
Did you add the function to force player to drop primary and secondary weapons upon detention? If not they will be able to fire while detained?
Forcing the player to do the surrender emotion in game will have them drop weapons, but not many players know about this keybind
ill figure it out its not on my priority list, i just wonder why one would make such a flawed script AND ingame design...
Edit:
Change this code in Debug.sqf to be able to run minigame.sqf if you remove the flying crap above the arena and 1 north of stary trader city:
_checkingmini = _pos...
yes commenting them out worked, heres my updated minigames.sqf without the flying stuff
http://pastebin.com/uyWftExv
EDIT:
Actually, it didnt work.. dont see why these flying blocks has anything to do with the script itself, there just map additions... hmm
ooh youre in dayz st, sorry mate were using dayz mod.. in dayz mod the zeds are ridiculous, they warp they dodge like nfl pro players and they take a cpl of mags to the chest without dieing. untill Zeds are fixed EvolutionZ have 2 zeds per player and building to reduce annoyance
however you see my structure and should be able to work it out, just need the correct defines:
if (IsDebug == 1) then
{
hintSilent parseText format["
<t size='1.3' color='#FFFFFF'>EvolutionZ</t><br/>
<t size='1.2'font='TahomaB'align='left'...
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