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just replace your debug.sqf with mine: http://pastebin.com/c7piziCzOkay if you could pm me and send me a link where to get it i really like it![]()
if (IsDebug == 1) then
{
hintSilent parseText format["
<t size='1.3' color='#FFFFFF'>EvolutionZ</t><br/>
<t size='1.2'font='TahomaB'align='left' color='#14fb06'>Player Online:</t><t size='1.2'font='TahomaB'align='right'color='#14fb06'>%1</t><br/>
<t size='1.2'font='TahomaB'align='left' color='#13ee67'>Website:</t><br/><t size='.9'font='TahomaB'align='right'color='#13ee67'>%2</t><br/>
<t size='1.2'font='TahomaB'align='left' color='#13ee67'>TS3:</t><t size='1.2'font='TahomaB'align='right'color='#13ee67'>%3</t><br/>
<br/>
<t size='1.2'font='TahomaB'align='left'color='#13eedb'>Health:</t><t size='1.2' font='TahomaB'align='right'color='#13eedb'>%4 Percent</t><br/>
<t size='1.2'font='TahomaB'align='left'color='#13b4ee'>Level:</t><t size='1.2' font='TahomaB'align='right'color='#13b4ee'>%5</t><br/>
<t size='1.2'font='TahomaB'align='left'color='#1367ee'>Exp:</t><t size='1.2' font='TahomaB'align='right'color='#1367ee'>%6\%7</t><br/>
<t size='1.2'font='TahomaB'align='left'color='#6d13ee'>Money:</t><t size='1.2' font='TahomaB'align='right'color='#6d13ee'>%8</t><br/>
<t size='1.2'font='TahomaB'align='left'color='#6d13ee'>Money in Bank:</t><t size='1.2' font='TahomaB'align='right'color='#6d13ee'>%9</t><br/>
<br/>
<t font='TahomaB' align='Center' size='1.2' color='#FFBF00'>[%10]</t><br/>
<img size='5.5' image='%11'/><br/>
<t size='1.2'font='TahomaB'align='left' color='#3fa77d'>Humanity:</t><t color='#3fa77d' size='1.2'font='TahomaB'align='right'>%12</t><br/>
<t size='1.2'font='TahomaB'align='left' color='#3fa77d'>MiniGame Timer:</t><t color='#3fa77d' size='1.2'font='TahomaB'align='right'>%13</t><br/>
<t size='1.2'font='TahomaB'align='left' color='#3fa77d'>Zombies Left:</t><t color='#3fa77d' size='1.2'font='TahomaB'align='right'>%14</t><br/>
<t size='1.2'font='TahomaB'align='center'color='#2ECCFA'>Fps: %15</t><br/>",
(count playableUnits),
(Web_name),
(TS_name),
(myHp_corrector),
(_levelz),
(_EXPz),
(_Nextlvlz),
(_shopMoneyz),
(bankMoney),
(gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),
_pic,
(player getVariable["humanity", 0]),
(_timerget),
(_countz),
(round diag_fps)];
}
_vehicle_1861 = objNull;
if (true) then
{
_this = createVehicle ["Land_Terrace_K_1_EP1", [6549.4756, 7696.2095, 9.022356], [], 0, "CAN_COLLIDE"];
_vehicle_1861 = _this; _this allowdamage false;
_this setDir 25.455843;
_this setPos [6549.4756, 7696.2095, 9.022356];
};
hintSilent parseText format ["
<t size='1.3' color='#FFFFFF'>DayZ of Our Lives</t><br/>
<t size='1' color='#ff8800'></t><br/>
<t size='.90' align='left' color='#ff8800'>Website: </t><t size='.90' align='right' color='#ff0000'>%11</t><br/>
<t size='1' align='left' color='#ff8800'>TS: </t><t size='1' align='right' color='#ff0000'>%12</t><br/>
<t size='1' align='left' color='#ff8800'>Health: </t><t size='1' align='right' color='#ff0000'>%6 Percent</t><br/>
<t size='1' align='left' color='#ff8800'>Level: </t><t size='1' align='right' color='#ff0000'>%2</t><br/>
<t size='1' align='left' color='#ff8800'>Speed: </t><t size='1' align='right' color='#ff0000'>%9 KPH</t><br/>
<t size='1' align='left' color='#ff8800'>Exp: </t><t size='1' align='right' color='#ff0000'>%3\%1</t><br/>
//<t size='1' align='left' color='#ff8800'>Money: </t><t size='1' align='right' color='#ff0000'>$%7</t><br/>
//<t size='1' align='left' color='#ff8800'>Money in Bank: </t><t size='1' align='right' color='#ff0000'>$%10</t><br/>
<t size='1' align='left' color='#ff8800'>Time to Restart: </t><t size='1' align='right' color='#ff0000'>%5 Min</t><br/>
//<t size='1' align='left' color='#ffff00'>MiniGame Timer: </t><t size='1' align='right' color='#ff0000'>%13</t><br/>
<t size='1' align='left' color='#ffff00'>Zombies Left: </t><t size='1' align='right' color='#ff0000'>%14</t><br/>
<t size='1' color='#ff8800'>Press Tab To Toggle Debug Monitors</t><br/>
<t size='1' color='#ff8800'>Scroll lock for server info</t>",
(_Nextlvlz),
(_levelz),
(_moneyz),
(_EXPz),
(_timesinbad),
(myHp_corrector),
(_shopMoneyz),
(_highest),
(round My_speed),
(bankMoney),
(Web_name),
(TS_name),
(_timerget),
(_countz)];
fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
<t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Heroes Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
<t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/>
<img size='3' image='%13'/><br/>
<t size='1'font='Bitstream'align='center' color='#104E8B' >Rules: Survive </t><br/>
<t size='1'font='Bitstream'align='center' color='#104E8B' >DayZ of Our Lives </t><br/>
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic];
sleep 1;
};
};
[] spawn fnc_debug;
Not sure if removing the
from minigame.sqf broke my minigame but now players cant enter, they dont get the option in scroll menu anymore. As far as i know the Land_Terrace_K_1_EP1 in the minigame.sqf is only the layout of the minigame arena and has nothing to do with the actual init/menuitem of the script, am i correct?Code:_vehicle_1861 = objNull; if (true) then { _this = createVehicle ["Land_Terrace_K_1_EP1", [6549.4756, 7696.2095, 9.022356], [], 0, "CAN_COLLIDE"]; _vehicle_1861 = _this; _this allowdamage false; _this setDir 25.455843; _this setPos [6549.4756, 7696.2095, 9.022356]; };
Try to add it back and just comment it out and see if that does anything for you.
_checkingmini = _pos nearObjects ["Land_Terrace_K_1_EP1",75];
_checkingmini = _pos nearObjects ["Land_Misc_Cargo2D",75];
its not?Laptop not showing up
Lol you saying something? I spent like a three whole hours typing 3000+ lines.... there will be errors and mistakes or bugs somewhere...ill figure it out its not on my priority list, i just wonder why one would make such a flawed script AND ingame design...
Edit:
Change this code in Debug.sqf to be able to run minigame.sqf if you remove the flying crap above the arena and 1 north of stary trader city:
Code:_checkingmini = _pos nearObjects ["Land_Terrace_K_1_EP1",75];
change "Land_Terrace_K_1_EP1" to "Land_Misc_Cargo2D" so it looks like this:
Code:_checkingmini = _pos nearObjects ["Land_Misc_Cargo2D",75];
Lol you saying something? I spent like a three whole hours typing 3000+ lines.... there will be errors and mistakes or bugs somewhere...
your not understanding... there was a point to ithaha ofcourse mate, im just saying. besides 1000 lines per hours is quite alot
but you do agree that the flying objects look kinda meh right, and tieing the whole minigame to them is kinda meh?![]()
there is not one line of code that does not have reasoning.... trust meyour not understanding... there was a point to it![]()