The ones that work?
Did I win?
Srsly though.
Building is fun in all forms.
dogs are really nice.
better seating for vehicles like the addin mod.
More emote style things should happen, I mean its supposed to be a simulator right?
AI in all forms is fun
AI with a purpose is even better, not...
I would say this is past the point of no return. The wave of "mods" has completely destroyed any hope of a unified survival game now. I think the only option is for everyone to stop supporting any mod that is not vanilla. If ppl want to add stuff and host private servers then so be it. That...
Well i guess I will share my two cents as well :P
IMO the problem with DayZ is the devs. They don't seem to understand that to be successful at game creating you must actually FIX THINGS. Not let them continue to plague the game. Rocket was more interested in getting rich from hacks and being...
Just a thought. Would it be possible to use a keydown hack to change the button used to open the menu rather than the default one like F12 for example?
Yeah that is the same prob i have but it is due to the variable _authorizedUID
That variable wants to use the select _this method and call a specific array set and then the string or value in that specific set of the array. The prob w this is that the new hivemind uses a style to save now. I...
You cannot just paste this, you need to use the correct variables that the base building requires from this code.
Open your player_remove.sqf inside the dayz_code for the base building.
There may be two parts where it calls the DB to remove, idk i havent messed with epoch in a minute.
Find all...
this is in the player pack tent file. When you pack a tent it has to be removed from the DB to prevent it from spawning on restart.
if (isServer) then {
PVDZE_obj_Delete call server_deleteObj;
} else {
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]...
OK I will download it and check myself. There has to be a way for people to remove the things they build. Otherwise it would never go away from the DB.
hrm, i dont have epoch installed atm. Unpack the dayz_code pbo in your dayz_epoch folder. Open the compile folder that comes out of said pbo. You will see a file named player_remove or something to that nature. It may be towards the bottom of the list of files in the compile folder. Every dayz...
open your epoch pbo and find the player remove file used for tents, prob in the compile folder in dayz_code pbo and what not by default. Then use the same wordings used to remove tents and update the to remove the base build stuff too. Basically you are seeing how epoch has it set to remove...
Find your original server pbo and open the update objects file. Look at the bottom and it will say something like PVCDZ update objects or something similar. You need to change the base build code block to match how epoch saves. Once the variables and save calls match then you will be fine...
Link was updated with latest files. I have been debugging this build thoroughly and I can see no issues in my RPT. All markers are functioning correctly as well.
Last time i did that i had to edit my spawn points and spawn tables to select what buildings just didn't spawn loot. There is a thread on it, if i can find it i will link it for you.
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