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No its called out by the server file with a pubic variable and then each client gets updated. If you log while ones live then the marker will not be there on re log you have to wait till the next marker goes live to see it. There have been some wierd changes after the last few updates to epoch and we no longer host our dayz mod servers unfortuanelty. I will be doing some testing on a few mods i have since they all need it here tmrw. Ill keep you all updated the best i can but it shouldnt take more than a few hours to update them all so.....I am getting no markers after I log out and back in. I added the debug, but don't you have to call it up somehow in the init file?
I took this and made it into an Epoch event but I'd be interested to see what you've done with it when you release the new version.
19:06:04 "RUNNING EVENT: danceParty on [2014,8,7,13,6]"
19:06:04 Error in expression < = _this select 0;
_variance = _this select 1;
_spawnChance= _this select 2>
19:06:04 Error position: <select 1;
_spawnChance= _this select 2>
19:06:04 Error Zero divisor
19:06:04 File z\addons\dayz_server\modules\danceParty.sqf, line 12
19:07:13 Error in expression <e {
19:20:07 File z\addons\dayz_server\modules\danceParty.sqf, line 12
[\code]
This will work with any mod atm. Just set the right parameter in the spawn line for the server functions step in the tutorial. This is designed to run like the old heli crash sites and does not require any of the event spawner code.will your latest release instructions work for epoch ??
Or Do I just add danceParty.sqf to EpochEvents and place danceParty.sqf in modules
EpochEvents = [["any","any","any","any",5,"danceParty"]
The class name for food box isThanks for the upload.......
But i miss the dance music.ogg file
And can som1 tell me the class name of the foodbox.
i did not use it in a long time and cant find it![]()
Foodbox0